Hello Dear Supporters,
After the release Elliot Quest i decided to take a rest from Game Dev and polish my "Pixel Art" but recently i decided to continue working on my second game "Legend Of Faune" (working title).
Basically its a top view puzzle game game in the style of "Adventures of Lolo" from the NES mix with exploration in the same way of the "The Legend of Zelda". I am not sure yet if i'm going to implement some kind of battle system since i would like a more relaxed game with mystery, exploration and puzzles.
What i,ve done in these last 2 months:
- Made a "Fixed" camera system in the style of "The Legend of Zelda" so players can only see a fixed window displaying a grid of 19x11 Tiles. Made it so i can separate puzzles by window and keep a cleaner design.
- I have made all the animation of "Faune" so right now she can run, walk, push, lift objects, push and faint (die). Also i drawed a tile set for the "Beach Area" which may be the firs area of the game.
- The game mechanic so far is this: The player has a limited Stamina bar which decrease with every action the player make. So roaming around and pushing objects randomly wont help you, you have to plan carefully your path in order to advance. This mechanics may change in the future since this is the initial idea and i stil playing with it. There are some scattered crystals that replenish the stamina bar and as any Zelda game there are gonna be some "Power Up items" that will enhance the player.
Thats all for now hope to hear your thoughts on the comments section.
Luis Zuno
2016-08-20 16:26:22 +0000 UTCPeanutButterToast
2016-08-19 00:05:20 +0000 UTCLuis Zuno
2016-07-01 20:13:10 +0000 UTCCoco
2016-07-01 01:08:03 +0000 UTCLuis Zuno
2016-06-30 22:59:00 +0000 UTCReverend Greg
2016-06-29 17:04:10 +0000 UTC