Suggestions, suggestions....
Added 2016-03-04 20:20:49 +0000 UTCHi,
It's time to listen to your suggestion for future Game Art Assets. Feel free to post whatever ideas you have in mind and i'm always open to suggestions.
Cheers.
Comments
I will consider this. However making those kind of videos will required more time. So i will save them for later once i get more funding. Thanks.
Luis Zuno
2016-03-06 23:28:10 +0000 UTCGreat suggestion. Will do for future assets.
Luis Zuno
2016-03-06 23:27:15 +0000 UTCHi Luis! As always, you do awesome work! One thing I really like are the art previews, and it made me think-- I would love to see more of your art process. I dabble a bit in pixel art myself, and it'd be really neat to get, like, a few shots at different WIP stages- "blocked out the shapes", "started shading", "added details". Nothing that'd add too much to your workload, just maybe hit "save as" a few times while working, so we can see a bit more how you go from one thing to the other?
Michael Bacon
2016-03-06 23:18:19 +0000 UTCThanks everyone for the suggestion so far. I may not answer all the suggestion and question but be sure i DO read All of them and consider them. I will be posting at the begining of each month a suggestion thread just to be updated to all my supporters needs and ideas. Thanks for your support.
Luis Zuno
2016-03-06 06:32:36 +0000 UTCThats indeed a great suggestion. I had in mind that i would let everyone suggest which assets to extend in order to create a complete Asset pack that will let developers create a full game.
Luis Zuno
2016-03-06 06:22:15 +0000 UTCI generally love most of the work you do Luis. My only constructive suggestions would be whichever art assets you choose to create if you can make them cumulatively mix-and-match-able with previous assets & art. iow if you do a bunch of top-down stuff make sure you do more top-down to go with it later so there is at least a small stockpile of assets of each type that you've focused on. I think this'll make it easier for those game devs supporting you to come up with assets so they can use them in their games and have a greater ability out of the selected visual perspectives you choose.
Jason McMillen
2016-03-06 06:19:14 +0000 UTCA platforming, treasure hoard environment, something that would work well as a Dragon's lair or an Ancient King's Tomb.. something in a similar vein to the Cave of Wonders in Aladdin.. with piles of gold making up the bulk of the ground.. It'd be nice if there were alternate tiles for gold shifting that is walked on.. though even just static tiles would be awesome! I'm planning a level that extends from a Dragon's Hoard to a cemetery and would find it extremely useful! Anyway, thanks for reading my suggestion!
Dwapook
2016-03-05 23:39:57 +0000 UTCI would love to see some sci-fi assets. HUD, effects, characters etc.
Christopher Stewart
2016-03-05 05:01:48 +0000 UTCCould you make more sprite animation templates?
divinator
2016-03-05 03:29:27 +0000 UTCDifferent perspectives (top down, 3/4 view), more animated things.
Coco
2016-03-05 03:15:43 +0000 UTCHi Luis. A spaceship tileset would interest me ! Thanks !
Marc Vidal
2016-03-04 23:27:28 +0000 UTCNot sure if this is what you want to do, but I would love to see a pixel-art asset creation tutorial video, like use a screen recorder to record yourself creating some sprites, and talk about what you are doing as you go.
Bob the Hamster
2016-03-04 21:37:59 +0000 UTCHi Luis, Awesome work (as always) ! One thing you might be doing is some kind of asset that would be ready to make a 'full' game. I mean like the Kenney's Platformer's one. From your Assets it's hard to make a full game, but one scene of a game maybe. Sorry i have a bad english but i hope you get my point ? ;)
Cem
2016-03-04 20:58:38 +0000 UTC