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Late Night Post - Rusty Seas Demo Update!

I didn't think I'd have it done before the day was COMPLETELY through, but here it is!

There have been a LOT of changes under the hood since the demo was first posted on Steam and Itch.  I'll be updating the demo elsewhere tomorrow, and yinz will get the first stab at the updates!  Some improvements you might notice:

- Additional options, including controller support, and fullscreen switching.

- Reworked phone call system - The option to call Lalo now appears in a mini-menu before each level, and phone calls are now context-sensitive to the levels they are made at.

- Better score-keeping - In addition to the star systems, a level's mini-menu will display its maximum potential score if you have played it at least once, and will show how many rustheaps you have claimed and how many are left.

- Better pacing - A lot of the dialogue has been tweaked, and the tutorial has been trimmed down and spread out so that the game's mechanics are taught primarily within the first level, letting players get into the thick of things a little quicker!

If anything disastrously buggy comes up, please let me know!  I've been running plenty of tests and I'm pretty sure I caught every major issue, but I want to make sure that things are running perfectly smoothly before this goes out into the wild on Steam, Itch, and my own website.

EDIT: Had a brief panic attack thinking I had uploaded the wrong version.  Apologies for the download being down for a bit!

Late Night Post - Rusty Seas Demo Update!

Comments

Dunno if you've considered this, but at the end of the demo, if you go behind Awoo's, you can still pick up and throw the stuff behind there. The homnid doesn't react to getting hit by it tho.

Pseudo Labrador


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