We had some technical difficulty this week (and a few power outages), so going is just a little slow this time around. However! I have a new wave of full-res deep dives coming in. I've also been making steady progress on Rusty Seas, including a major development in the casting, and the implementation of the first boss/elite enemy! With any luck, next week's post will be an update on the alpha demo that will introduce an end to the level, and introduce our new POV character.