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πŸ’» Lustbound Update December 2021 | Animation System preview and 3D Action 🀩

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Animation System:

We’ve nearly completed the first iteration of our inverse kinematics based dynamic animation system! We realize that is quite a mouthful, so we’ve named it β€œIKy Sticky” for short!


We’re really excited about this because it lets us prioritize having an actual character rather than a simple silhouette in our first release.

You’ve probably also noticed the revamped model of classic Estelle. We’ve taken the best of everything we’ve learned and created, and reworked her existing model to suit the new requirements for IKy Sticky. She will keep getting better, but for now she’s sexy as hell and eager to please!

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Revamped Layout:


Now that we have started adding character art to the main experience, we think it’s about time to start shifting more of the focus to Estelle, rather than the stroker and magic image portal. Both are still part of the game sequence, but Estelle is now featured front and center in all of her glory.

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Toy Support:

We’ve dramatically improved the implementation of vibrator based toys! While stoker type toys like the Handy already matched the action on screen almost perfectly, vibrators felt like they were missing just a little something special… Until now!

You’ll find the vibes from vibrations such as the Lush 3 match the sex on screen much more fluidly and accurately, and with more intensity. They’ve even been extensively Pinkalie tested and approved.

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JOI instructions:

The Sequence now features a synchronized climax where Estelle will guide you to hold your edge until the very end! She will still enjoy every bit of you coming early, but hold off just a little longer and experience the fireworks as you both cuπŸ‡² in unison!



More Poses:

Now that we’ve got a pretty solid foundation for making animation poses, we’ll be creating additional sex positions to add variety and excitement to each encounter. We’ll be pushing the system to its limits, so be on the lookout!

The current goal is to add (at least) one fleshed out pose per month. Of course these are a lot more dynamic than what you’re used to with the  β€œusual” poses in games like Koikatsu; meaning one pose can do way more than just β€œplay a single animation.”


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Camera System:

With a beautiful character taking center stage, we need a better way to show her off. The new camera system will make more choices independently of the current story sequence, resulting in more varied and dynamic angles and positions.

The camera system will also feature points of interest. This will allow the story sequence to still keep some control over the camera by allowing it to focus on the characters face or other body parts when it makes sense to do so.

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V0.32 (Internal)

PC build:

All builds:

PC build:

All builds:


πŸ’» Lustbound Update December 2021 | Animation System preview and 3D Action  🀩 πŸ’» Lustbound Update December 2021 | Animation System preview and 3D Action  🀩 πŸ’» Lustbound Update December 2021 | Animation System preview and 3D Action  🀩 πŸ’» Lustbound Update December 2021 | Animation System preview and 3D Action  🀩

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