DS Anim Studio v5.0-Beta07 [Some ER DLC Fixes]
Added 2024-06-24 22:13:19 +0000 UTCBeta07 Changelog: https://gist.github.com/Meowmaritus/6d34654daa409c2c5b7689b8ab8fda7c
This is a potentially unstable beta build of DS Anim Studio V5.0.
BACKUP ANY EXISTING MOD FILES BEFORE YOU WORK WITH THEM IN THIS VERSION OF THE TOOL. YOU NEVER KNOW WHEN A BETA BUILD CAN SUDDENLY CORRUPT YOUR FILES. THIS IS EXPERIMENTAL ONLY, AND FOR HELPING ME BUG TEST.
Please join my discord server here https://discord.gg/bG2qK8exNE and help me by reporting any bugs you run into! There will be a new channel named #dsas-v5-bugs please put your reports there! Note: you need to link your Patreon account to your Discord account to access the DSAS 5.0 discussion / bug report channels. You also get even quicker access to new update downloads since posting to Patreon is slow and annoying and I post them to the private Discord channel first.
Comments
Thank you for your work. I have installed the latest version and proceeded to open the 'c0000.anibnd.dcx' file of a specific mod. However, the work is at a standstill due to my lack of knowledge. - I want to change a specific behavior of a specific weapon (or a specific mod's moveset). - For example, I want to change the 'guard-counter behavior of Meteoric Ore Blade' to '2H strong attack of Meteoric Ore Blade', or change the 'guard-counter behavior of Meteoric Ore Blade' to '2H strong attack of Dragonscale Blade'. - I think the first step of the above task is to find the 'tae (or hkx)' of that weapon (or moveset) in 'c0000.anibnd.dcx'. - My problem is that I don't know how to proceed from here. In other words, I don't know how to find the tae (or hkx) corresponding to the weapon I want to change. - I googled it and it says I need a debug tool or cheat table, but I don't know how to do that either. - I need your advice.
MUBUNAM GAMER
2024-09-04 01:24:19 +0000 UTCnice
Slickdown
2024-07-08 11:52:46 +0000 UTCOK, Thanks
文昭 解
2024-07-01 11:47:04 +0000 UTCThere is no way to export models or animations. This is because the FBX format is awful and extremely difficult to work with. I actually tried to add such features in the past but never got it to work at all.
Meowmaritus
2024-07-01 00:39:34 +0000 UTCSee the newest post I just wrote about the red "X". It may help with your issue.
Meowmaritus
2024-07-01 00:38:22 +0000 UTCHow can I view the Hit box? Even if I check "Hitboxes-xxxx", I still can't see the collision box in the preview interface.
文昭 解
2024-06-30 17:07:05 +0000 UTChello is there a way to export model together with animation ???
Who Is The Biggest?
2024-06-30 04:05:40 +0000 UTC