Hey everyone!
We're back again this week with some new areas for the dungeon - this time with more unique-looking areas so you can customize your dungeoneering!
Some updates since our last post:
And on to the good stuff!
Main Map 05 - Cobwebbed Caves



For this week's main map, we have a break north of the tome, where the path segues into a cavernous complex that will develop into a labyrinth later on.
This one has a variation where the paths are replaced with spider pits, with complete with webs and poisonous fog. It's intended to fit thematically with the infected lair from set 02.
Prison 2
This week's second map is a bonus for every tier. It's a simpler layout, with the caverns removed so that it can run as a normal jail instead. We've had some fun with the variations here, so there's everything from dank, dark, to outright demonic.


Sandstone Altar
This one is a bit of a curveball, but we wanted to feature some different-looking relics too. This here is a sandstone altar, possibly buried deep in the dungeon and of a different civilization entirely than what came before. It comes with 5 different shade of cursed!





For folks who prefer their altars to match their dungeon, no worries - we'll be adapting this later on to have the usual blue tiles, and in other formations too.
Throne Hall - Stairs
And finally, our last map of the week is a more civilized segment of the dungeon. This one is part of a throne hall map - the stairs leading up to it, to be precise. This one is meant to match the aesthetic of Main Map 1, to form a castle-like ruin. Next week there'll be the throne hall that this one links to!


And that's all for this week!
Our next batch might take a while since one of us rolled a bad flu. On the plus side though, we'll have time to slowly polish the next set so it shines! We'll be back after the first week of May. Until then!
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Party of Two
2019-05-16 12:13:40 +0000 UTCDarkStarChan
2019-04-29 21:25:01 +0000 UTC