Hail, travelers!
An early Happy New Years and a belated Merry Christmas! For our last post this year, we wanted to wrap up with lots of goodies for you and our heartfelt thanks. We finally broke our second goal and we couldn't have done it without the gracious support all of you have given us.
As our appreciation, the aforementioned goodies!

First up!
Port Town 05 - the fisheries - which joins Port Town Set 3 as part of the slummier side of town. There are wharves, sunken pathways and jetties, and boats to hop across as shortcuts.
Then we have a few ships that are available for every tier:


Junk 1 & 2 - These two are floating fortresses connected in one map for your infiltration needs. They're also available in PNGs if you want them as standalone pieces. They're inspired by Ming Dynasty ships, give or take historical accuracy (:

Junk 3 - A smaller sized boat for drifting aimlessly, or being attacked by watery zombies on. Also comes with a PNG you can add on to our maps!

Junk 4 - A fairly straightforward affair with no interiors or hidden compartments. As usual, PNGs to hook up with Junk 3 or others.
Now you might be already thinking: yes, but where are the other kinds of...? We've got you covered. Next week there'll be different kinds of ships - more specifically a viking longboat, a trireme, and a few smaller barges.
Now seawards! For this week's Dragon's Blood subscribers, there's a Galleon with multi-layered interior here. It comes up to 4 new maps for the area:



There's a hold to break into, and it comes with a quieter night variation as well! It can double for a sunken ship in a quick jiffy, assuming you don't think too hard about lamps underwater.

That's all for this week's update!
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Party of Two
2019-01-05 13:26:06 +0000 UTCParty of Two
2019-01-05 13:23:56 +0000 UTCVartiainen
2019-01-04 13:24:38 +0000 UTCToraMoth
2019-01-02 06:49:45 +0000 UTC