XaiJu
daisysims
daisysims

patreon


About the Evan Collection's rigging/morph in game

This video explains how the tops and pants from the Evan Collection(part1-3) fit with different body types (preset)and sliders in the sims4 game.(The video was recorded in HQ mode.)

The tops I made are designed to be worn with the matching pants I created. They may not work well with pants made by other creators due to differences in waist height. Since I aimed for a vintage look with longer leg proportions, many of the pants are high-waisted — so the tops are slightly shorter. Mixing them with other pants might cause clipping or visual issues. For more details, please check the video~

About the Evan Collection's rigging/morph in game

Comments

Sorry, I honestly have no idea what you're referring to regarding the texture issues. Everything displays normally in my game. You can send me an image through DM (for example, a Gyazo link) so I can take a closer look. There are no holes or missing colors in my textures. If you're unsure, you can export the textures using Sims4Studio to check them. From your description, I suspect it's more likely that another creator’s CC is using the same UV space as mine, causing a conflict. If that's the case, the only solution is to avoid using both CCs at the same time. If you're seeing shiny blotches or strange reflections, that could also be due to a conflict like this. This video I recorded a few years ago (unlisted): https://www.youtube.com/watch?v=jgOCE2ayFsM&ab_channel=BeckyW — shows how some creators accidentally assign incorrect specular maps, which may interfere with how my items appear. But my own specular maps are correct. Hope this helps!

Daisy Sims

some of the textures r either suddenly way too shiny or there are holes in the texture itself so basically colors r missing on very visible spots- the clipping issue is "okay" i can ignore that but not the texturre issues

naholein

This truly is such a gorgeous set!

rkm282


More Creators