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TFG Complete Campaign Guide

~ The Forgotten God Campaign ~

The Forgotten God is a complete campaign path that can be created by combining Quest Packs 01-16, as well as some other material published on patreon. It has been published one pack at a time, in monthly updates, funded by our patrons past and present. A full index of all Quest Packs related to The Forgotten God campaign can be found at the bottom of this post!

The purpose of this guide is to help game masters who want to run the complete Forgotten God campaign get a good overview of the story, divided into five chapters. This post also functions as an index of all the Quest Packs related to the campaign, and when they come into play.

We consider this post a living document, and we may make changes and add additional campaign content depending on Patron requests and any new ideas we may have.

~ Story Outline ~

At its heart, the story of the Forgotten God is about the tension between the original inhabitants of the Soddenweald, and the Human colonizers who built Dryfoot Hill in the middle of their lands. In this adventure, the players take on the role of aspiring adventurers, brought together by a slightly mad professor who believes there is an important treasure hidden somewhere underneath the town.

Unbeknownst to either of them, the city of Dryfoot was built on top of an ancient god, who takes the shape of a titanic river turtle locked in eternal slumber. When this Forgotten God is inadvertently awakened - by the adventurers, or not - various factions within Dryfoot Hill seek to make use of the resulting chaos to shape the future of the city and the people living in it. The player characters must choose which of these people to support, and whom to stop.

EDIT: Some revisions to the core story and primary factions have been made with the quest pack: Factions of Dryfoot Hill. 

~ Setting up your game ~

Before you begin, provide the players with some basic information about the campaign; They will be playing in a high-magic setting, and their characters will be aspiring adventurers who are brought together by professor Bramblebottom.

Milestone Leveling. We advise the players begin the adventure at 3rd-level, and advance to 4th and 5th levels at set points in the campaign, indicated in the guide below. If you want to begin the campaign at 1st-level, make sure the party reaches 3rd-level when they enter Dryfoot Hill.

Character Options. There are various unique character options that you can make available to your players, to better immerse their characters into the world of the campaign. They are the following:

▪️ Chapter 1: Journey to Dryfoot

Professor Bramblebottom gathers his group of adventurers in the small town of Twobridge, and together, they embark on a treacherous journey up-river.

Relevant Quest Packs: 01, 03, 04, 05 + ReQuest Pack 01, 02 & 04 

TIP: If you're looking for more content for the swamp surrounding Dryfoot Hill, check out the Traveller's Guide to the Soddenweald.

Start the campaign with every player’s arrival on the Twobridge docks, where they will meet each-other and the professor. Once they have all been introduced, begin the journey north. This journey should accomplish three main objectives:

TIP: Use the two grumpy Dragonborn found at Gator Joe's as a way to introduce the menace of Dragonsprings early on in the campaign.

▪️Chapter 2: Searching for Secrets.

The adventurers arrive in Dryfoot Hill. After they get settled, they explore the town, looking for the secret tunnels the professor insists exist beneath the town.

Relevant Quest Packs: 02, 06, 07, 12, 13, 15 + ReQuest Pack 01 & 02, Bog Broth Arena 

Allow ample time for the player characters to explore Dryfoot Hill. Don’t hesitate to give them a few red herrings or dead ends. The primary purpose of this chapter is for the characters to get to know the people of Dryfoot Hill, get a feel for the factions in town, and to make friends and enemies. To find an entrance to the tunnels below Dryfoot is secondary, and will lead them into the next chapter

By the end of this chapter, the players must have met at least 1 character from each of the following factions:

TIP: Quest Pack 08: Hidden Chambers contains a series of Quest Hooks designed to take the players below ground. Once they have met all the factions listed above, you can employ one or more of those Quest Hooks.

LEVEL UP: The player characters advance to 4th-level after they have completed the task that leads them to discovering the Smuggler’s Tunnels.


▪️Chapter 3: The Heart of Amber

The Adventurers explore the smuggler’s tunnels searching for the location of the Tear of Hemel. The search takes them into the Heart of Amber, where they awaken the Forgotten God.

Relevant Quest Packs: 07, 08, 09

The players will likely enter the smuggler’s tunnel network through one or more quests they have picked up on the surface. Bramblebottom has told them to try and get as deep into the tunnels as they can, as he thinks they will find the Tear of Hemel at the deepest point: The Heart of Amber. Once the players reach the Heart of Amber, there is no going back. They will most likely awaken Tor, after which Dryfoot Hill will be forever changed.

If the players reach the Heart of Amber and do not awaken Tor, send Kromag into the tunnels with a handful of lackeys to do the deed. For the story to continue, Tor must be awakened.


▪️Chapter 4: Tor Awakens

During Tor’s awakening, a series of earthquakes rip through the town that cause wide-spread destruction. The adventurers are lost in the chaos, reaching out to their friends.

Relevant Quest Packs: 10, 11, 16

The turtle god Tor has been awakened, and as it has risen, it has caused severe damage to Dryfoot Hill. The revelation that Dryfoot Hill has been built atop the titular Forgotten God is a big one - Try to build up to a big, dramatic reveal.

Before moving on to the final chapter, allow the players some time to explore the destroyed town to check up on the friends (and enemies!) they have made in chapter 2.

Try not to move on to the next chapter until the players have learned at least two of the following agendas:

LEVEL UP: The player characters advance to 5th-Level the night before they confront Gharm the Orator in Hilltop Hold.


▪️Chapter 5: Battle for the Eye

All eyes turn to Hilltop Hold, where a magic ritual to take control of the Turtle God has triggered a battle between factions. The adventurers are instrumental in swaying the tide of this battle, and in deciding the ultimate fate of Tor and Dryfoot Hill.

Relevant Quest Packs: 14

The climax of the campaign will unfold very differently depending on the choices the players have made leading up to this point. Lean into their choices, and give the players a satisfying ending by using whichever character they hate the most as the “final boss”, and using the character or faction they like the most as the protagonists.

Central to the events of the climax is the Eye of Hemel. This artifact can empower the players to create the ending they find most satisfying.


Full list of Quest Packs:

Quest Pack 01: Champions.
Champion Player Background, TFG-themed character sheets, Campaign Map.

Quest Pack 02: Welcome to Dryfoot Hill
Guide to Dryfoot Hill pt 1, Dryfoot Town Map, Shop Maker

Quest Pack 03: Gator Joe’s Slop Shack
Gator Joe’s Paper Buildable, Boggard Player Race, Minigames

Quest Pack 04: The Silent Order
Faction Profile: The Silent Order, Paper Buildable Wagons & Barges

Quest Pack 05: Journey to Dryfoot
Journey to Dryfoot adventure, Professor Bramblebottom

Quest Pack 06: Taverns
Paper Buildables Kit: Taverns, 3 pre-designed Taverns

Quest Pack 07: Smuggler’s Tunnels (Smuggler’s Tunnels Part 1)
Guide to Dryfoot Hill pt 2, Smuggler’s Tunnels map, Faction profile: Soggy Bottom Boyz

Quest Pack 08: Hidden Chambers (Smuggler’s Tunnels Part 2)
Smuggler’s Tunnels Quests, 5 micro-maps of tunnel chambers

Quest Pack 09: Heart of Amber (Smuggler’s Tunnels Part 3)
Heart of Amber adventure, concluding the Smuggler’s Tunnels.

Quest Pack 10: Tor Awakens
Tor Awakened Town Map, Anatomy of Tor, Chase Scene Maker

Quest Pack 11: Aftermath
Tor’s Awakening Quests, Faction Profiles: Town Guard, Dragonspring, Tiny Temple of Tor

Quest Pack 12: Hilltop Hold
Paper Buildable: Hilltop Hold Fort, Faction Profile: Dryfoot Council

Quest Pack 13: The Church of Hemel
Paper Buildable: Church of Hemel, Faction Profile: Church of Hemel

Quest Pack 14: Battle for the Eye
Final Battle of the Campaign, Player Rewards

Quest Pack 15: Sorcerer’s Prison (Stillstone Part 1)
Stillstone Map, Guide to Stillstone (Before Tor’s Awakening)

Quest Pack 16: Wild Riot (Stillstone Part 2)
Stillstone Riot Adventure (After Tor’s Awakening)

ReQuest Pack 01: TFG Pantheon & Cursed Item Shop
Pantheon of Champions, Cursed Item Shop

ReQuest Pack 02: The Spiral, Character Cards & Gatorfolk Race
The Spiral Cosmic Library, Dryfoot NPC Character Cards, Gatorfolk Player Race (outdated)

ReQuest Pack 04: The Traveller's Guide to the Soddenweald
Many more creatures and locations for the Soddenweald

Ancestries & Cultures of Hemelin
New character options to replace "Race", that help immerse players in the game world.

TFG UPDATE: The Bog Broth Arena
Introduced the Bog Broth Arena with associated quest hooks, events, a map, paper minis and creature game statistics.

TFG UPDATE: Factions of Dryfoot Hill
A re-write of Dryfoot's main factions that includes many updates and tweaks to the story.

TFG Complete Campaign Guide TFG Complete Campaign Guide TFG Complete Campaign Guide TFG Complete Campaign Guide TFG Complete Campaign Guide TFG Complete Campaign Guide TFG Complete Campaign Guide TFG Complete Campaign Guide TFG Complete Campaign Guide TFG Complete Campaign Guide TFG Complete Campaign Guide TFG Complete Campaign Guide TFG Complete Campaign Guide TFG Complete Campaign Guide TFG Complete Campaign Guide TFG Complete Campaign Guide TFG Complete Campaign Guide TFG Complete Campaign Guide TFG Complete Campaign Guide TFG Complete Campaign Guide

Comments

It looks like that post no longer exists, so I have removed the reference to the campaign brief from the post. We don't have an adequate campaign brief to replace it with right now :( Thank you for pointing out this error! - Niels

rpgtoons & r-n-w

Hi there! I absolutely love your work, thank you :) I've just finished downloading the campaign packs, however the link for ⬇️ DOWNLOAD: THE FORGOTTEN GOD CAMPAIGN BRIEF ⬇️ gives me a 404 error message. Is it linked elsewhere?

Ayla

This is phenomenal! My husband and I have a group of kids in our community we are teaching to play D&D and your visual guides are so helpful for us! so thank you for taking the time to make these <3

catsdal

Yes, this is amazing! Thanks again!! 💜

Savannah Mitchell

That's awesome to hear! We had a very fun and indulgent week when Rose was test-baking dozens of muffins to get the recipe just right ;) If you're hoping to transition Spike Patch Grove into a longer campaign, or even into the Forgotten God story, I think the Traveller's Guide to the Soddenweald might be of great help to you! It's a short book that explores the various regions of the swamp (including Spike Patch Grove!) and the various plants and creatures that can be found there. You can find it here: https://www.patreon.com/posts/44705867

rpgtoons & r-n-w

Hello! I'm new to your Patreon, and I'm prepping to run Spike Patch Grove for my family for our first in-person game (now that we're all vaccinated!) after a long couple years apart! I'm excited to see that there's more delightful stuff here if our one-shot evolves into something bigger! P.S. - I just test-baked the bog muffins. I can't get over how in-depth and fun this adventure is! Thank you!

Savannah Mitchell

Hello Liz! Welcome to our patreon community! :D We consider the Forgotten God a complete adventure, and the Quest Packs outlined in this post should provide you with all the information you'll need to run the complete campaign. We are currently working on collecting the whole campaign in one place (PDF/book), but that will still take some time to accomplish. Meanwhile, we've started releasing Quest Packs for Stars of the Sea, our second adventure. I hope this helps! If you have further questions, please don't hesitate to ask. If you're looking into running the campaign, I may suggest you join our community on Discord. There are multiple game-masters there that are running the Forgotten God or who have completed running the campaign who can help you ask well! :)

rpgtoons & r-n-w

hi there! i've just subscribed and i'm excited to dive deeper into this. i see that you outline everything here in this post, is there a document somewhere that's all the quests and how they relate to each other, or should i be using this post? also, now that it's done, is this basically a full-adventure campaign that i can run without much work? thank you!

Liz P.

Hello Amanda! Spike Patch Grove 100% takes place in the same world as The Forgotten God -- In fact, all of r-n-w's adventures take place in the same world as our Patreon content! I could see two ways you could integrate the two. 1) During the journey to Dryfoot part of the campaign, replace Gator Joe's with Spike Patch Grove, or combine the two. Spike Patch Grove alludes that the group of adventurers is "traveling through the swamp" - their journey to Dryfoot could be the journey they're on! You could even replace the "Spike Patch Gang" with the "Soggy Bottom Boyz" to integrate the two adventures further. 2. Take the elements of the Spike Patch Grove adventure and move them to the "Soggy Bottom" neighbourhood of Dryfoot Hill. This would require a few more re-writes and adjustments, but if the player characters connect with the characters from Spike Patch Grove, they'll have some NPCs to save / care about when Tor awakens and destroys much of Dryfoot Hill!

rpgtoons & r-n-w

Is there a good way to fold the Spike Patch Grove one shot into this adventure? It seems like it’s the same world and would fit so well!

Amanda Aquino

Hey Gamerschool! That's all fantastic to hear! We just read Frankie's review and we loved it! I'm glad your 7 y/o had a good time too. It warms our hearts that our adventure can evoke such excitement!

rpgtoons & r-n-w

I am so excited to start running this with my kids! We just did The Fey Fayre this last weekend and they were absolutely in love. My 7 y/o is dyslexic with some pretty epic ADHD so I wanted to find D&D options that had more hands-on visual options for her. It was PERFECT. She even said afterwards that, "Maybe I do love dungeons and dragons! That was the most fun I've ever had!" So I'm happy. My 10 y/o naturally loved it as well and wrote a review for it. She is planning to DM it herself with a group of friends at her school program sometime. It was the perfect stepping stone into a longer campaign like TFG! I'm excited to begin prep ASAP. Thanks for everything you create!

Beth the Bard

It's awesome to hear that, so happy your group is having fun! If you want to share any of your group's adventures in Dyrfoot, we're always keen to hear people's "war stories" :)

rpgtoons & r-n-w

Awesome, thank you! We're having a lot of fun in this campaign, good job!

Tike Harris

Hello Tike! 

 Dragonspring never received a faction profile of its own. We decided to put all the focus on Gharm the Orator as a character, instead of the town she hails from. I’ll list the Quest Packs that have information about Gharm specifically:

You can find her NPC card (with stat block) in Quest Pack 11: https://www.patreon.com/posts/quest-pack-11-25101716 You can find a few in-game newspaper articles that allude at her shady plans in Quest Pack 12: https://www.patreon.com/posts/quest-pack-12-25841978 And you can find the details of her end-game plans in Quest Pack 14: https://www.patreon.com/posts/quest-pack-14-27381504 We did write about Dragonspring a bit more in the “Tova’s Legacy” portion of Quest Pack 17: https://www.patreon.com/posts/quest-pack-17-29678364 

And there is some information about Dragonspring culture in the pantheon found in ReQuest Pack 01: https://www.patreon.com/posts/request-pack-01-23455149 

I hope you found this reply helpful! Let me know if there’s anything more I can do for you :)

 - Niels

rpgtoons & r-n-w

This is such a useful guide, we just had our first session last night. I am having trouble finding an introduction to the Dragonspring though. Do they have a faction profile page in one of these packs?

Tike Harris

Glad it's a useful resource for you! If you're left with any questions, our discord server is also a great resource to tap into, there are plenty of other patrons present who are also running this story :)

rpgtoons & r-n-w

Fantastic Starting point for new Patrons like me! thanks!

Aaron Hedrick

I love this!! 💖

ally

This is awesome!

Erica W


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