I've completed the normal, specular, and diffuse maps for the first set of windows wells. (They've been moved above ground here for visibility.)
More small texture tweaks will certainly come further down the line but now it's time to start working on more objects!
TwistedMexi
2017-05-02 00:52:54 +0000 UTCRoberta Kelm
2017-05-01 23:55:54 +0000 UTC