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Eh... our next project postponed. So, what should we do instead?

YOUTUBE LINK: https://www.youtube.com/watch?v=fV8bTBdNki4

Hey folks!

Quick update! Not exactly one we planned.

We just had our big January project get postponed. The video above explains it, but we basically have a big filming window open up for Q1. We still have loads of videos in production that are coming (Project Mesa breakouts, Hades, Podcast) but the main doc we had planned is now getting pushed back to Q2 sometime.

No point in worrying about it now, especially when we have a brand new slot to play around with. I see this an exciting opportunity to do something else - so I just wanted to open up the floor for ideas. Is there anything you'd like us to cover instead specifically?  Any studio / concept / part of the world? 

We're basically open to any ideas. The weirder the better probably!

Danny



Comments

Spiderweb Software! They’ve been putting out massive CRPGs with barely any employees for nigh-on 25 years. And the main man there, Jeff Vogel, is a terrific speaker, based on his recent (?) GDC talk about life as an independent developer. Or a Baldur’s Gate retrospective, in a similar vein to the HL documentary.

Obsidian! lol Nah they're prob pretty tight lipped right now

Perhaps you'd be interested in helping get a project about Goldeneye 007 off the ground. We tried to fund it on Indiegogo in 2017. Here is the trailer for the crowd funding campaign <a href="https://vimeo.com/213629893" rel="nofollow noopener" target="_blank">https://vimeo.com/213629893</a>

GGG making of Path of Exile!

Chris H

I've always wanted to see a more in depth look at the relationship between Insomniac and Naughty Dog. The story behind the fact that they shared an office, worked very closely together during the days of the PS1 and PS2; and their evolution into the main ingredients in Sony's iron-clad lineup of exclusives in recent years

ThatGameCompany especially the making and development of Journey

Probably not interesting enough, but you did say the weirder the better. We're Mooneye Studios, 5-headed team from hamburg, Germany, working on Lost Ember. <a href="https://youtu.be/QuLnfXsPYGk" rel="nofollow noopener" target="_blank">https://youtu.be/QuLnfXsPYGk</a> we're available and would be delighted 😊

Watching GDQ this week made me think something about the crew that started and runs it would be interesting 🖖

Brian Johnston

Immediately I’m not sure what I can ask for, but I’m interested in hearing more about decisions around localisation (For example, Skyrim in French the game is Skyrim, but the area you inhabit is Bordeciel - literally rim of the sky in French. Most games wouldn’t bother translation a noun like that. Pokemon being so pun heavy got a serious translation and the French even interviewed the guy who helped with that here: <a href="https://www.liberation.fr/apps/2016/06/pokemon/" rel="nofollow noopener" target="_blank">https://www.liberation.fr/apps/2016/06/pokemon/</a> - I’m very curious to hear from a team, any team about where they draw the line on translations and why). Otherwise, I’d love to learn more about the teams behind Life is Strange. The teams behind the general concept and management of Xbox Game Pass and Xbox Back Compat, and any teams that did the cross over from mobile to traditional or the other way around to understand their experiences with either side of it. Thanks for the awesome work so far, keep it up!

I'd be interested in a in depth look into the rice of online card games like hearthstone and MTG Arena in recent years

The IO team and the rebirth of Hitman would be really interesting to hear from their perspective. Especially following the split with Square.

Landon Robinson

I’d love to see a series that examines Kingdom of Kroz, ZZT, Ultima I, and the similar games in the early days of shareware. Which ones (ZZT) have fab communities still going strong, and why? ZZT and Kroz was the first Epic versus Apogee game I remember.

Matt Hargett

Come to Vancouver and interview Klei, A Shell in the Pit, and Power Up Audio !

The REAPER Blog

The Behemoth, Newgrounds and the history of flash games and the birth of the indie scene in the mid 2000's

Making Play

This would be a great idea. The communities are awesome and GDQ raises great amounts of money for charity.

Si Davies

A docu on Celeste and Matt Makes Games' history would be awesome. I'd also like to stick a +1 on an earlier comment about the history of speedrunning and the many awesome communities out there.

Si Davies

Bungie and the escape from publisher servitude.

Wil Wells

I'd love to see something on Celeste and/or PICO-8 (the virtual console Celeste was prototyped in.) They are both small teams so they may be doable pretty quickly.

Scott Shawcroft

Story of the creator and making of Return of the Obra Dinn

One of my favorite developers is Behemoth. They've released a handful of wonderful title's with Castle Crashers probably being the most well-known game. All their games have a wonderful art style and wacky sense of humor. The fact they make toys and their founders started in flash games is also quite interesting.

Gregory Hones

I would love for you to look at the indi company Team Cherry from Australia. Not many companies make it big in the game dev world in Aus, but Hollow Knight certainly did!

My Summer Car

WIPEOUT!!!!

Terry Jeffs

Prince of Persia documentary

Maybe Klei Entertainment would be an interesting company to look at?

Piotr Kostecki

Dwarf Fortress

Dodaen

I know this isn't really the type of thing you typically focus on, but I help run a very small gaming non-profit in the Willamette Valley in Oregon that provides positive ways for middle and high schoolers to enjoy video games together, casually and competitively. We are in 11 schools as an after school program in our area, which means multiple schools every day. and we run a few large community events that attract about 500 people per event where kids compete to win prizes, spectate, and are encouraged to practice good sportsmanship and public behavior. It's a weird thing that we haven't really seen be done before, and it's our way of contributing to our community. We'd love to be the subject of a noclip doc one day. If it sounds interesting to you, please reach out to me and I'd love to give you some more details.

Dylan Juran

How about a doc on thatgamecompany? Flow, Flower, Journey, and Sky at some point. They've always questioned what it means to be a game and created brilliant experiences from that idea. I'm sure they have some great stories to tell.

You could always do a behind the scenes doc on the Easy Allies moving into their new studio.

Brad Grenz

You should do a doc on speed running

Three Fields Entertainment over in the UK got their Burnout spiritual successor “Dangerous Driving” coming out next month. Don’t know if you’d be able to make it out there on such short notice, but I’d love to hear about the history of Burnout, bringing back the arcade racer and why they chose that name in particular lol

I would love to hear from Grinding Gear Games and how they approached making Path of Exile the game it is today. How did it all start? How did other ARPG's influence the project? How did they come up with all their features and game systems? What is on the horizon?

obsKura

I would say Zenimax v Oculus, but the settlement hasn't been confirmed so it's probably too early. Oculus history doc? Or maybe the ESRB would be interesting, though I'm not sure if they'll give you access. Thanks!

Nathan Codiroli

Interview Lucas Pope about Obra Dinn and being a solo developer

Could always do that Bloodborne/Souls tribute thing you mentioned that would be similar to the Half Life one, though maybe doing two like that close together wouldn't work for some viewers. I still say something related to the the Smash Brothers community would also be neat and considering how well it sold and how fresh on people's minds it is would probably rack up nice views.

Gabriel Costa (Hired Sword)

Some coverage of the wave of indie publishers; Raw Fury, Devolver Digital etc.

Dorian Young

As a dev who started in QA, I can attest to how under-reported and underappreciated their work is - and how absolutely crucial it is to the process of making games. I'd love for this opportunity to be used to highlight their gargantuan efforts. The same goes for localization teams, who have one of the toughest jobs in the industry and similarly get next to no credit. I think Noclip is a great platform to highlight lesser-known aspects of game dev like these ones!

inkdrasil

Keita Takahashi/Funomena!

garret

I don't know how big the gap is. But if it's a big one, why not go for a big one for a company that may be receptive for doing a big project on short notice: Epic Games. Their legacy, Unreal Engine, their new store and Fortnite. A bit like the Bethesda docs.

Daniel van Lieshout

"A day in the life of...." A series: Devs, gamestore employees. Streamers. Journalists. QAs. Videogame documentarians(!) etc. Follow them. Lent them a camera. Or have them use their phone. A 10-15 minut thing of a typical day. My first thought was chocoTaco. He is pulling 8-10k viewers. He's a calm, mature dude. He started, I think a year ago. Before he was teaching engineering principles to kids through Lego. He's playing with friends and random duos, with a wholesome approach and having success.

Anders Warming

I'd say to make smaller docs focusing on streamers or streaming culture. Something that'll be more accessible to film on shorter notice vs contacting a studio for access to shoot. After so many developer-centric docs lately (aside from Spooky which was awesome) I feel like we've had a bunch of game development docs but not community driven ones like your GTAV doc.

Amir Rangnekar

Yes!! +1 to some kind of doc or overview video on Global Game Jam! It's how I got my start, could be very inspirational

Ethan Thibault

Could be cool to learn more about Stardew Valley. Pretty much just one dude, so might make it easier to do production (less moving parts/interview scheduling logistics)? Otherwise, would really love to hear about the selection/curation process of the Tony Hawk soundtracks from THPS - THPS4

Joe Truesdale

In no particular order: The studio CCP (Makers of Eve Online), The history of Duke Nukem Forever (10 years in development but was lacklustre) - or even other games that proved failures, especially in the MMO space. Also interested in seeing interviews with solo developers (guys who made games themselves with a single person ) - 'To the moon' or 'stardew valley' come to mind for this one.

We recorded a podcast story ep - it'll be out next month

Noclip

You should do a doc on Tetris Effect! That would be super cool.

Josh Carrero

I'd be quite interested in seeing something on Devolver Digital, seeing as they are such a unique publisher. More on their history and feelings on the industry.

Or do a profile on Newgrounds and how it’s shaped a new wave of developers like The Behemoth. They’re up in philly so not too far from MD.

ブレーズ

Don't worry we've got that stuff coming this year already :)

Noclip

I would love to see a doc about the actors in our favorite games. Speaking with Troy Baker and Nolan North, Laura Bailey, Ashley Johnson, so on. That would be really interesting! Otherwise quantic dream! Rockstar on how they crafted RDR2 would be amazing as well, but I would guess they aren’t about to open their doors anytime soon.

Tory Thompson

At the end of this month (25-27 if I remember correctly), there is the global game jam. Game jams are really important on the dev side of video games. Why not making a doc on this?

Christophe Sauveur

No ideas for a doc, sorry, but since you mentioned it can I just throw in a big YES PLEASE for more Sessions this year? They're a great addition to the library.

Kev Dellaq

I just finished Until Dawn and would enjoy either something about Supermassive Games, or even a VR project? How do they make so many Lego games?? IO interactive going independent would be a great doc! I love Hitman!

Christopher Kelly

Talk to Drew

Anders Warming

Here’s some ideas! (Urgh mobile can’t hit enter to make this look better, sorries) 1. Quick retrospective on Mega64 since they just celebrated 15years. 2. Play that awful Disney World Kinect game, then go to Disney World and shoot something similar to Cloth Map. 3. Do EFMS on Kingdom Hearts.

ブレーズ

Just keep bothering From Software...? :P

Christopher Kelly

Could you possibly do something speedrunning related? History of GDQ or something similar?

Maybe your contacts are Supergiant would wanna have sitdowns about Bastion, Pyre, Transistor for mini-docs in-between talking about Hades?

Ben Salvidrim

Looking for something weird? You could do some interviews about the Video Game Soda Machine project, the history of Time To Crate or the Gunz: The Duel professional community.

Owen Sanders

Front-load those podcasts (Tim Schafer, hint-hint, wink-wink). Nice to have a couple on hand for busy periods in the future. Maybe do "outreach". Do podcasts, interviews, appearances, get eyes on the thing from other communities. Funhaus are fans. Tested.com maybe? Do a thing with Wired. Get on Conan. You know. That sort of thing. Actually. Doing things with the bigger mainstream outlets that have gaming oriented content would be great. Or. If not. Then something about writing games.

Anders Warming

The people that made Far Cry Blood Dragon, really any interviews with those folks on its development would be rad

Nick Grugin

While probably not doable, I'd love to see a FFXIV style documentary with the Yakuza team looking back on the series (since Kiryu's story just ended). More realistically though, it'd be real cool if you could talk with the Celeste team over at Matt makes games about the game and their plans for the future.

Talk to Subset games about the breakout success of FTL, following it up with Into The Breach, and the philosophy behind their games.

BDavs'88

Indie season? Even if the docs are tiny or amount to just a single interview, could be great! The likes of Celeste, Dead cells etc and their surprising immediate successes.

Steve Fiori

Did anything ever happen with the Giantbomb 10 year retrospective stuff? I think you mentioned it in November, but I never saw it released. Still super interested in seeing that.

BulkySkull

Maybe a profile on horror games through the eyes of devs, media, and John Q. Gamer. There are so many games in the genre that never got a lot of attention that could be featured, i.e. Fatal Frame. OR if you wanted to get specific, maybe a doc like the Half-Life project but about Silent Hill (P.T.?) or the RE series or something similar.

Boots_33

Indie games on mobile! Would love to see some more coverage on studios making games like this for the mobile platform. Or, something about representation in video games ie: that article that came out about Overwatch having stronger black characters

This may fall under the realm of podcast though I would love to see or hear more around the story of stardew valley's development.

I wouldn't mind a doc looking at game composers. They have to account for dozens of hours of gameplay, and music can either make or break some games. And yet, this essential function that even cues gameplay changes often goes under the radar! Maybe you do interviews of composers with varying styles\training? You already have an availability with Darren Korb

Jon LeNeveu

Might I suggest going to the play museum or the national video game museum and cover that, how it was formed, the collection there and what we can do to contribute

A history of 3DO 😇

Xorinzor

A doc on failed video game kickstarters would be great. Things like Last Life or The Stomping Land.

Joseph McNally

Matt Makes Games is such a good idea!

Please cover some VR content or game. Would love a doc from you on pavlov or beatsaber

With the upcoming global game jam, maybe a story about game jams, how they started, who organizes them, what famous games came out of jams etc. An extra could be the game jam as a development process at companies as well.

Mine are all Japan-oriented. I would absolutely love a Dev profile of Yoko Taro if possible, or Nier/Nier: Automata doc at some point. Otherwise, obviously a Dev profile of Hideo Kojima. Other cool doc would be Octopath Traveler and how that came to be.

Would you have any interest in chatting with the people of Play Dead or Klei Entertainment?

Ryan

Drinkbox Studios in Toronto has always interested me. A smaller project for sure great art design in their games and good representation. Matt Makes Games seems like a good choice for their stellar year in 2018 with Celeste. Still listen to that soundtrack everyday. Similarly the one man studio of Lucas Pope with Paper’s Please and Return of the Obra Dinn seems like it would be a fascinating watch.

Darren Hinchy

Indie Game: The Movie - What're they up to now

Maybe not super easy to organise on a quick turn around... but I would like to know more about twitch stream culture (or any other streaming service) Avoiding the Nazis obv, but the people who pull in 10 viewers... or even the dedicated 0 viewer crowd.

Fragglerock

Something about motion capture would be cool. Interviews with the actors/directors/production staff along with footage of some scenes being filmed.

James Smith

I'd love to hear the story of how a marketing company accidentally made Kerbal Space Program

JP Burke

Do some skype interviews with the Dead Cells devs! Motion Twin? Should be super interesting, they have a unique studio structure and have a lot of early access insight to complement your Hades series

Quinn_Town

Quantic dream, please :)

Peter Vrba


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