I set up the dynamic lighting for every wall in the Great Hall of Brazenthrone in 15 minutes. That's the first impossible thing. The second impossible thing is: I can give you the ability to do this. Except it's not going to take you 15 minutes, it's going to take you 1 minute. And no part of this involves ever setting foot in the Roll20 Marketplace.
Two days ago, I posted something about how I didn't think I'd be able to give you maps with dynamic lighting set up for Roll20. I thought the only way to do that would have been to sell them on Roll20's store. That turned out to be wrong. Well, 90% wrong.
Let's talk about scripts. Specifically, this script. Here's how it works: I draw a line. Then, I turn the line into a series of commands that describe the line. The script then turns those commands into walls on a map. If it sounds complicated, don't worry: I have to do the complicated parts. What you do is super easy:
It's not a complete setup, since it doesn't do doors, but tracing the walls is a large part of the work of setting up dynamic lighting and being able to knock that out in a few seconds is a pretty big deal. Here are three maps and their script commands I made to try this out on: the Great Hall, the Fallen Tower and the Tusk. Note that the fallen tower is 140px per tile and the other two are 70px. The size has to be correct.
I was informed about this by Luke, who DMs a game I'm a player in. I told him I thought this might change some things for the better for a lot of people. If you DM on Roll20 and have a Plus or Pro account, try it out and let me know what you think. This is a very easy thing for me to do and, if you want me to make these for every map in the future, I will. Maybe I'll even sit down and do the backlog at some point.
EDIT: You may want to turn off advanced fog of war on maps where you apply the walls with this script. It seems to cause a lot of lagging.
Milby's Maps
2020-10-30 06:04:15 +0000 UTCChaan
2020-10-30 01:53:18 +0000 UTCKergan
2020-10-29 14:17:38 +0000 UTC