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Mont-Saint-Michel - Work in Progress 6: The Abbey, 2nd Floor

The second level of the abbey is done and there's some interesting stuff here. The room near the bottom-left with the four pillars is an ossuary. The big thing in the middle is called a "treadwheel" and it's meant for hauling stuff up a ramp into the abbey. It's turned by people walking inside it like big, hairless hamsters. Yeah, I know. Fun.

The big chamber near the center that looks like a hand giving the middle finger is the "Crypt of the Great Pillars." The two small rooms with no doors above and below it are cisterns. This place actually has four. Religion is thirsty work.

The room the middle finger is pointing to is an ecclesiastical court. Then above that, past the gardens, is the Hall of Guests ("Salle des Hôtes"), a big chamber meant for hosting nobility and other distinguished guests. The other big chamber on the left is the scriptorium, where the monks worked to copy books.

I was thinking about drawing these last two rooms furnished, but I decided against it. My reasoning for it was that this map is for D&D purposes and, as a DM, if I'm having some kind of big encounter or battle, that's probably where it's going down. And because of that, I felt like I should leave the rooms flexible. No one wants to be tripping over a bunch of desks while they're trying to stop the High Priest of Whatever from summoning the lord of darkness.

I'll be back with the third and final floor of the abbey. Unfortunately, the winding-underground-tunnels portion of the adventure is over, but there's still some interesting stuff left to explore.

Mont-Saint-Michel - Work in Progress 6: The Abbey, 2nd Floor

Comments

Yeah, those were for you! Glad to hear they helped!

Milby's Maps

Hey, I was just scrolling through and saw this response... Thank you for the token packs you did release, and thank you again for this map! I am now 14 sessions into an adventure arc taking place in this amazing island abbey, in my game it is a medieval tech level society governed by a much higher tech level militant order of the galactic church, so the low tech furnishings in the rest of the city, combined with high tech stuff in the cathedral works great.

Kenneth Schleich

Sorry, but the furnishings are drawn in and removing them and redrawing the tile lines would be an enormous amount of work, maybe a week or more. The abbey won't be nearly as heavily furnished, though, if that helps. But as far as the tokens, I think I can do that for you. Anything specific you'd like tokens of?

Milby's Maps

This is excellent! Regarding your comment about furnishing, if there is any way possible in your process, please save a version without any furnishing... This map has so many possibilities in so many genres of games, and having a "blank slate" version opens them up significantly. Maybe when it is done, a token pack in matching style could be released... simple variations like grey "metal" furniture vs brown "wood" furniture, mil-spec cartons vs crates & sacks, they can change the entire theme of the map. As it is, I think I am going to use this map as is for a rebel base in a sci-fi game this week... Photoshop the rubble in the far low-left room into a hole in the north wall of the hall of guests, which will become the hidden spaceship hanger:)

Kenneth Schleich


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