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BtS: Jackie's scene - going through concept development

Big post this time. 

I'm often asked why we're making a scene takes that much time. Here I wanted to share a quick look on scene concept design - I excluded many transition steps here, keeping only most important

1. Quick scene design

2. Redesign into better angle & better suiting tech description for future scene animation

3. Setting up head angle for the scene, concepting different heads and expressions (I posted only one table of many here, so if you eager to see other Jackie's sucking heads, just let me know)

4. Finalizing body design, choosing best looking, setting hands variants

5. Setting up all together into final scene design + updates for Jackie to have 2 hair variants

Now after final design is approved it is moved into inking & coloring stage

I hope it was a fun reading. Let me know if you want to see more of the process in the future

BtS: Jackie's scene - going through concept development BtS: Jackie's scene - going through concept development BtS: Jackie's scene - going through concept development BtS: Jackie's scene - going through concept development BtS: Jackie's scene - going through concept development

Comments

A cool process

Bloodysparta7

More Jackie's heads, just let you know))

Goracio

You make it look easy πŸ˜….

WesTheWriter


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