Happy chewsday bruvs, innit. Today I have for you an upd8 that includes yet another new item removal minigame, a set of items that uses it, and a new enemy that dispenses those items.
New balancing minigame: There's a set of scales with weight constantly being added to one side. Add weight to the other side to keep it balanced for a few seconds!
More margin for error when the item is easy to remove
Is used to remove money items
Included is the sketch I used to originally conceptualise this minigame. A few ideas have been scrapped so it's not entirely accurate any more but I figure a bit of behind-the-scenes is still interesting
New enemy: Capitalist
Has 1/40 chance to spawn alongside money piles in rooms or from lootboxes
Does not aggress until you pick up money
Speed increases the richer you are
Binds the player with money items
New money items:
Coin eyes: coins covering the eyes that blind
Moneygag: It's a moneybag gag
Golden handcuffs: This game has no colour so they look grey
Cash straps: Forcibly keeping the player's legs together
Banknote bra: Holds the cult's money - you're not allowed to spend it
Esc button now exits from save selection menu
Coin SFX improved
Game more reliably saves what floor you're on
Enemies no longer play walking animation when attempting to move with 0 speed
Fixed a performance issue when spawning many items via debug
Lotus Nine
2025-05-21 01:53:40 +0000 UTC