TBOE Tuesday Upd8: Ending tracks
Added 2025-04-01 08:19:24 +0000 UTCGood morning everyone, today I have an update for you that changes the mechanisms of the the tracks leading to endings, what I am calling ending tracks. The specifics are:
The maid track now needs to be activated by examining some detritus then talking to Jean about it
Recruiters now penalise with Failure Cages rather than maid garb
Entering the maid track now causes the next recruiter to equip one piece of maid garb, enabling cleaning
Maid garb beyond the first must be acquired through cleaning tasks, with a 50% chance
The pony track now needs to be activated by volunteering for it to the Jockey
If not on the pony track, the Jockey can be safely ignored
Jockey punishes not with pony garb, but by electrolocking random items that you have equipped
Pony garb must be acquired through succeeding at crate delivery tasks, with a 50% chance
Succeeding the crate delivery with full pony garb directs you to the Stables, where the track continues as previously
At present one track cannot be entered nor interacted with while the other is active, and the only way to exit a track is to complete it
As possibly previously mentioned, the intention is to reimagine ending tracks as something where progress is a reward, instead of a punishment as it previously often was. Gaining the special garb as a prize for doing well, rather than a penalty for doing poorly. In future I would like to implement a means by which one can be forced off a track if one does spectacularly badly at the related task, along with some voluntary way of doing so.
Thank you for enjoying my game (* ̄3 ̄)╭