TBOE Tuesday Upd8
Added 2025-03-04 23:49:13 +0000 UTCGood late night everyone, today I have for you a small upd8 and information on the next set of things I would like to add to TBOE
The published features in this upd8 are:
- The debug menu now has lock options when donning a new item: You can choose any lock to apply to the item
- The debug menu also has vial options, to immediately apply any vial effect to yourself
- The debug menu also also can show cyrillic characters if requested
- Some missing localisation keys added
A 'slave cult' is an organisation as complex as any other, and as a result it needs much administrative work done. Keeping track of inventory, managing recruits and their equipped items, ensuring protection money is paid to larger cults, that sort of thing. Such grunt work is beneath the owners of the cult, especially when they have a large pool of labourers to draw from, and so a new set of equipment was developed: the Cognitor Suit and its centrepiece, the Cognitor Helmet. Such a helm can be used to feed its wearer the day to day management duties of the cult in the form of tasks and questions. Of course, if the wearer refuses to participate or tries to sabotage the cult through this responsibility, the helm and attached suit have ways to deliver punishment...
Currently I am drawing up plans for a minigame or series of minigames to represent the duties of this Cognitor role that would be comfortably challenging and also communicate the theme of the situation. Since it's still in the planning stages this is the best possible time for comments or suggestions on the matter, all my inboxes are open as well as the comments section of this post.
Thanks for your interest in my game, bye for now! (ノ◕ヮ◕)ノ*:・゚✧
Comments
Would be a good way to use all the random restraints that you end up carrying! Could be rewarded based on how much you bind the other guy. I'll have to give that some thought
Daent
2025-03-11 15:04:30 +0000 UTCManaging Recruits refers to slaves, right? If yes, this is an idea. -Put an NPC in a room without any ties, catch that NPC and put the ties that we want (ropes, ballet boots, corset) and take him to the exit or room where there is someone from the cult waiting. Basically the same as the jockey and the box, you could use the chain that the Solid Points have to drag that NPC Another idea would be -There is equipment scattered around the map and the mission is that, collect the equipment.
Mr.House
2025-03-08 18:40:29 +0000 UTC