TBOE Tuesday Upd8
Added 2024-11-19 09:57:28 +0000 UTCGood morning friends, today I have for you an update with a smattering of pony/jockey related stuff
The Jockey is a character who occasionally appears at the end of the first two floors, demanding the bringing of a supply crate. Like a good pack mule, it is your duty to do so. Failure to do so will get you slapped with some deadlocked pony item.
Added a bunch of rooms to the Depths, some of which contain these crates.
If you are wearing a pony item, lootboxes have a chance to give you another one.
Bolas enemies no longer lead their shots - the first floors were previously too hard in comparison to the others I think. Difficulty increases to latter floors are also in order but that's for later
The 4th lootbox opened in a run will have a dead key piece. Since the maid and pony garb tends to be deadlocked, there is a need for more of these keys.
Items that are locked have slightly more difficult removal minigames
You get full HP at the start of each floor. The point of HP is not to be a serious long term threat but to enforce compliance with restraints that deal damage
Added a debug log that can be copied in case of bugs
I've also added some features that folks have requested:
Custom items with colour are no longer rendered monochrome
Added option for dialogue speed
Robo claws now prioritise removing purely detrimental items as opposed to beneficial items or clothes e.g. steel knuckles/top hat
Couple bugs fixed too:
Can no longer trigger multiple interactables at once if they are close together
Some entities like spectres no longer persist from one floor to the next
Thanks for enjoying my game (✿◡‿◡)