XaiJu
Daent
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TBOE Tuesday Upd8

Good afternoon. Today I have for you an update with a bit of a smorgasbord of stuff.
As lightly mentioned last time, some reconfiguring had broken the behaviour of vantawhite, maid and robo items. That's been fixed.

Grabby enemies
A lot of enemies grab you to apply bondage. That interaction has been changed somewhat to usually give the player some agency.
Grab range on enemies has been decreased in most cases, so they need to get closer to actually grab.
It's now possible to escape most enemies if they grab you, simply by running away. as long as you're not slowed by any bondage.
Slapping enemies has a chance to stun them, which forces them to release their grasp if they're currently grabbing you.
Escaping an enemy's grasp by these two means is debuffed if you're wearing any items that affect 'grabability', which at the moment is only the pony harness.

Speaking of item stats, items can now have a sound effect that plays when you move, which at the moment is only on the pony boots.

Lootboxes previously would, when giving you an item, always place it on your body. They now instead place it into your inventory 80% of the time. In the paid version of the game that you have access to here, lootboxes can contain the four pony items.

Pony items
I want to at some point add some theatrics around the concept of a ponygirl role like the maid role. but for now they're only available in this paid version of TBOE as a random lootbox drop. Much like the maid garb, each has unique behaviour and deadlocks when worn.

Pony boots are hard to balance in, and will cause you to trip up if you get into fights
The pony bridle may manifest a bitgag and blinders if you misbehave
The pony harness makes it significantly easier for enemies to grab you and apply more bondage
Pony gloves awaken and control your hands to put on any other pony items the moment you acquire them

Bugfixes
Item sprites should no longer appear on the player model when failing to equip an item
Enemies return to idle animation when they stop chasing the player
Wardrobe UI should appear at the correct position. Dunno if that was wrong in any public build but it was really weird for me for a moment there 
Fixed issue where the DDR minigame was expecting the second rather than the next arrow
Save files sometimes ended up with negative billions of HP. Those now have max HP when loaded


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