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TBOE Tuesday devlog: Scope of the game

One of the things that I often think about is how this kind of subscription-funded game development incentivises a kind of endless development process that involves adding a bunch of meaningless tat. I think that rather dooms games like Yandere Simulator, which are meant to have limited content and a defined end point. But for a roguelike such as TBOE it might not be a problem if I keep adding stuff to it ad infinitum. I think it's worth getting the temperature of the room on the matter: are you fine with development going on for an arbitrarily long time or do you think it's better to work toward a concrete end point?


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