I am loving God of War: Ragnarok. It's incredible, GOTY contender, all that good stuff.
But... they need to do something about these hints. The banter between the characters as you're traveling is one of my favorite things about these past two God of War games, but in this one it seems like the characters cannot wait to tell you how to do the puzzles.
I have walked into a new area, and within literally seconds Atreus is telling me "hey, maybe you can lift that platform right there" or "Hey, I think there's a lever hidden behind this bush." Goddamn, can I get a moment to look around, please? Before you're solving these puzzles for me?
On some level, I can appreciate it as part of the banter; it makes these traveling companions more real, in that they are also noticing things and making suggestions. But ultimately, why did you design a puzzle for me if you're just going to have the AI blurt out unsolicited hints right away?
Despite all of the wonderful sliders to tweak the game experience, I cannot find one to shut up the hints. And its not like other games haven't solved this issue; a simple button prompt to have a companion put voice to a hint still gives you that banter, but keeps agency in the hands of the player.
They're often not hard puzzles, but some of them are pretty clever this-then-that sequence-of-event type things that feel good to figure out. And of course, on the few that really stumped me for a few minutes? Oh, THEN Atreus has nothing to offer.
Hopefully we'll get a patch/setting to reduce their willingness to chime in with hints.