Hi everyone! These past two months I released 6 new videos: the first 4 were in the procedural terrain series, covering optimization, refactoring, and fixing the gaps between different LOD meshes; while the second two were part of a new series on gamedev maths, and covered the problems of distance from point to line, and point inside triangle check.
I have some vague plans for a series on different algorithms, and the maths series will act as a reference for that. (Let me know if there are any algorithms in particular you'd be interested in! Have recently been experimenting with convex hull, and delaunay triangulation/voronoi diagrams).
I spent the early part of May learning about p5js, a javascript library for creating graphics. This was super helpful for doing the diagrams for both maths videos, and I suspect it's going to help a lot with explanations in the future.
Right now I'm working on a collaboration with Asbjørn Thirslund (Brackeys). We have a short series planned on creating some basic RPG mechanics. He's doing the gameplay programming, while I'll be covering character graphics in Blender, as well as the animation code. I think there's some interesting stuff to be learned there, such as playing different attack animations depending on what weapon is equipped, switching out different pieces of armour and having them animate correctly along with the character, and so on.
If all goes according to plan, that series will go live late July. After that, I will return to the procgen series to do some interesting things with falloff maps, and object-terrain placement.
Until then,
Cheers!
Illuminati Games
2017-07-31 08:58:08 +0000 UTCKyan Zero The Real
2017-07-05 12:35:50 +0000 UTCIlluminati Games
2017-07-02 13:13:22 +0000 UTC