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SebastianLague
SebastianLague

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November

Hi everyone.

I released 4 new videos this month — one new character creation episode, and a 3-part (potentially more in the future) series on the kinematic equations.

Last month I promised there would be a new procedural terrain episode, so I apologise for not delivering on that. (excuse: the kinematics episodes were much more editing-heavy than I anticipated).

Anyway, in December you can expect at least one episode on the procedural terrain shader (probably two), as well as some decent progress on the character creation series. 

As always, thanks very much for the support, and don't hesitate to let me know which topics you want to see more of, or what new topics you would like to see covered.

November

Comments

Hi i like verry acess this.

Jefferson Nogueira de Oliveira

Just joined Patreon only to thank you :) huge respect :)

Thanks Cam, I've been meaning to do this for such a long time now -- I'll try work towards a January release.

Sebastian Lague

I think I've said it before, but I'd love to see you explain and demonstrate a camera shake tutorial from scratch. Everything I read either assumes I am a fairly experienced programmer, or seems sloppy. One thing I'd specifically like to see out of a robust camera shake system is being able to assign shake direction according to the direction of the object hitting it. i.e. If a player goes flying horizontally across the screen, then when it hits the wall there is only horizontal screen shake. And likewise for diagonal etc. If it was a isometric/top down game then a multidirectional shake would work nicely. Thanks, Sebastian, love your work and am proud to support you!

Cam


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