Hello!
In October I released 4 new videos for the "Blender to Unity character creation" series. The character is now actually in Unity (hooray), and work has begun on the controller script. The short-term plan is to finish the controller, add jumping animations (most likely with some advanced-ish stuff like detecting which leg is forward so that the jump looks natural), and then to go over a few things like animation masks/events/retargeting and Unity's ik system.
I've had a particularly busy month outside of creating tutorials, which is why there were no new procedural generation episodes. Rest assured that the terrain texture shader will be covered in November (I'm aiming to finish the videos for that some time around the 20th).
As always, thanks a lot for the support.
Shahan Akhter
2016-11-07 19:37:06 +0000 UTC