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SebastianLague
SebastianLague

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October

Hello!

In October I released 4 new videos for the "Blender to Unity character creation" series. The character is now actually in Unity (hooray), and work has begun on the controller script. The short-term plan is to finish the controller, add jumping animations (most likely with some advanced-ish stuff like detecting which leg is forward so that the jump looks natural), and then to go over a few things like animation masks/events/retargeting and Unity's ik system.


I've had a particularly busy month outside of creating tutorials, which is why there were no new procedural generation episodes. Rest assured that the terrain texture shader will be covered in November (I'm aiming to finish the videos for that some time around the 20th).


As always, thanks a lot for the support. 

October

Comments

Guy. You are doing huge work man. Great thanks. As soon as i get a job i will throw some money at you. Seriously.

Couldn't have asked for a better tutorial on this.

Shahan Akhter

Thank you Sebastian! I've been following this series. I've been wanting to create my own characters and "bring them to life", which means they need to move around. A lot of good information and helpful tips. Keep up the excellent work! :)


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