Hello, just a quick update on what I've been up to this past month.
I've been working on a 3rd person character controller, which will be the focus of a fairly advanced series that follows on from the character creation series I mentioned in my last post. I've just finished handling camera collisions, and am now in the process of implementing an obscurance system. If the player is obscured by an object, the camera should rotate (or zoom as a last resort) to keep the player in sight.
Once again I was only able to upload a single procgen episode this month (apologies to everyone following this series for how slowly it has been moving). Coming up will be episodes on random asset placement, collisions with the mesh, and the custom editor I showed earlier. I haven't worked any more on the terrain textures, so that episode is still distant.
Otherwise, I released four new instalments to the Introduction to Game Development series. I'm greatly enjoying working on this series, which is why you've been seeing so much of it lately, but I'll try keeping things slightly more balanced with other series in the future.
Finally, I've been planning a mini revival of the 2D platformer series, to cover air-jumping and ladders. Also considering a new 'create-a-game' series, using the platformer series as a starting point. Any interest for this?
Thanks to all of you for your support!
Cheers,
Sebastian
Bobicus Buildicus
2016-06-28 22:48:48 +0000 UTCCam
2016-06-02 03:16:45 +0000 UTC