XaiJu
Lamebrain
Lamebrain

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0.7.1 Third progress report

Hey! I hope everyone is doing well!

So, this week, I finished up Ethan's scenes, and at first, I was going to just do John's right after, but then I decided I'd write another John/Ethan interaction before that. Though, this one isn't really a mutual interaction as much as it is John having a reaction to Ethan's scenes aftermath, with the bigger variations being on John's love path. Other than that, I'm a bit over halfway through doing John's actual scenes. I added Kyle/Rose's character tabs too.

I was putting it off for a while, but quite a bit of time was also dedicated to the new visual bug on Chrome. So far, I have figured out how it's happening, but I remain clueless as to why it's happening on that particular browser. A better coder could probably figure out a solution really quickly, but as you might know already, my game isn't terribly code-heavy (which is why I only ever really talk about the writing in these reports), so my knowledge is still pretty surface-level. Personally, I like to call that playing to my strengths, but it also means that my knowledge about other stuff, like coding, doesn't see a lot of growth. Not that there haven't been any, but the bugs I fix tend to be bugs I mistakenly create myself rather than some weird twine/chrome interaction bug.

And honestly, I just kind of want to keep writing. I mean, if the problem had been universal and affected a bunch of popular browsers, then I'd 100% focus on it right away, but with the easy switch of just using a different browser, I don't feel like prioritizing it. Of course, that doesn't mean I won't ever look into fixing it, just that it's most likely going to take some time. If anyone has any thoughts about this decision, do let me know! If a lot of people feel otherwise, I'm open to switching it up.

Anyway, with that bunch of excuses out of the way, I can finally finish this post off! Thank you for supporting me as always!


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