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Silence AI Art
Silence AI Art

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Fayth, Street Urchin - Lore

Fayth is at home in the dark. She lives in the underbelly of the beast that is the Empire, each day clawing for life’s crumbs to fall her way. Some strengths can only be born from desperation. Fayth found hers at a very young age. Guile, and ruthlessness. These two things she wields like knives to fight for each next day. For in The Orphanage, not every day is guaranteed.

The Empire is a relentless machine of war where orphans are many. They are collected from every city and village, and all brought to the same doomed place. On the surface, The Orphanage is a charitable endeavor. Funded by the social elite to give back to those who’ve lost. In reality, it is a battleground, where each orphan participates in a series of “Shadow Games” to survive. Steal a secret, gain two points. Kill a rival, gain three. Win enough points and you can buy yourself a pass to the next level.

Of those who survive, most break at the challenge. Their minds turn rotten with guilt and despair. But Fayth revels in the process. Not that she is completely without conscience. No, the blood and the death do ache her soul a bit. But only a bit. Whereas the games. Games of finding her blade at the tip of a neck, or her heel on the throat of another. These games suit her appetites just fine. Many years have passed this way, and Fayth now finds she’s lasted longer than any orphan who’s come before her. And yet, there is always another level to climb. So Fayth now finds herself, despite her natural affinity for these twisted Shadow Games, wondering if they’re ever meant to actually end.

Fayth, Street Urchin - Lore

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