XaiJu
Max_51
Max_51

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Chapter 144

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The Creator, Atlantis, The Kalenic Sea

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The conversation with the teen heroes went incredibly well. As well as it possibly could have gone, I think. Sure, they were leery of the whole necromancy thing and asked to see the subjects themselves at some point, but I had them on-side! They'd explained they were at least months ahead of the adult heroes in the temple's grip, and with my help, further training and investments, they'd become a force to be reckoned with.

For now, they'd continue to delve into the dungeon and, by all appearances, come into an incredible stream of lucky loot drops. Gear that fits them and their fighting styles perfectly. Given I wanted them alive, I'd have my Monsters and Children hold off from going lethal, but still make fighting them a challenge. Hopefully, that would be enough to prevent any rumours of full-on collusion from emerging.

In the meantime, I started circulating some other rumours. Nothing that was outright false, either. Just that the temples were preparing a crusade, and Atlantis was the target. That was enough for many to decide to get the fuck out, asap. Over the next week, ships leaving port were full of fleeing guilders, merchants and families. People who, while willing to work with Children who'd proven themselves reasonable people, were unwilling to be the target of what was gearing up to be a full genocide.

I didn't blame them, it's why I made sure the news 'leaked' after all. But in the end, it wasn't the people I considered necessary who were leaving. It was the normal people, leading normal lives, just trying to pull their asses out of the pan before it was shoved into the fire.

No, the important people knew that trying to leave was fruitless. They were known, and if they weren't found here, they'd be hunted down no matter where they went, just like I'd explained to the teen heroes. The CHI group were still throwing themselves against the Tenth, even a week later. Having a place to rest and recoup mid-dungeon was really extending the life of their dives.

But otherwise, the other recently-platinum and near-platinum parties were too well-known among the populace. As much as platinum-rank was a badge of honour, an achievement that raised you to practically celebrity-status... Anyone who reached it was, coincidentally, very well known. Their names, description and achievements, if not their fighting styles. On Atlantis, reaching any floor past the Fourth was considered a worthy feat.

The rest were the Guild's direct employees, the island's management and any humans who had nothing to return to or had faith in my capability to defend them. I was pleasantly surprised at how many remained after the initial exodus. Still, I suppose the majority of those who objected to my existence left after the invasion and my takeover. The rest had already accepted it.

So, slightly gutted as it was, life continued on Atlantis. The farmers farmed, merchants, traded, artisans crafted, guilders delved, and I started on my first precaution. It wasn't hard to decide that the humans who remained behind should be rewarded for their loyalty. After a bit of thought, I came up with the least disruptive thing I could imagine. On the Eleventh, I enchanted a section of unused, open ocean to repel any Children or Monsters, and set upon my secret works.

A 1-to-1 scale replica of Atlantis as it existed on the surface.

I'd watched the port town and surrounding farms grow from a tent city and shaky wooden piers to their current state. With aerial views thanks to my gulls, and close-up details from the rats and insects that thrived in the urban environment, I got it pretty damn close. The main differences were newness. Old buildings had an aura to them. Visible wear and tear, crumbling stonework and rotting wood. I could mimic it, to a degree, and had successfully fooled delvers in the past.

But this was different. The people who would live here would live here, not just inspect the stonework and then pass through. All the little differences would be noticed, noted, and the illusion that nothing had changed would unravel comment by innoculous comment. In the end, though, I had to settle for almost perfect. By its very nature as part of my dungeon, the humans would notice the difference in mana density, that 'feeling' humans get when they step across the boundary into my dungeon.

I was intimately familiar with the island and had completed the project within a week of starting. The only thing left to do was use linked teleport crystals to forcibly teleport the humans down into the dungeon in their sleep. I decided to 'hold off' on that, though, since having everyone on the surface disappear would be pretty alarming to the few merchants who still visited the island.

With that done, I turned my attention to the next part of my defensive prep: a revamp of my surface protectors. The Leviathan was easy enough; I just contacted the Leviathan pod on the Eleventh and asked who was willing to help. The matriarch agreed and was teleported to the surface ocean, where she started circling the island. She was an impressive size, easily twice as large as my last Leviathan, and could only sedately drift around the relatively shallow waters near Atlantis.

The Kracken, well, I hadn't actually remade any since the Bahrain invasion. Same with the Sea Serpent. Thankfully, though, I remembered how to make them and had plenty of ideas for improvements. After that, well...

I'd get started on turning every single room in my dungeon into a deathtrap, designed to bleed the crusaders of as many men as I could.

But first, time to remake the Kracken!

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The Tenth Floor, The Dungeon, Atlantis

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Haythem cried out in triumph as his sword struck true, piercing deep into the hare's side. The momentum from his leap carried them both across the trail, and they collided with a second Jackalope. The giant, horned rabbit squeaked in surprise, then in pain as they crashed into the side of a tree. A rustle, and Bertram leapt from the bushes, his mace already descending. The Jackalope must have seen or heard him, since it tried to throw its head around to catch the mace in its magnificent rack.

It failed. Bertram, having been on the receiving end of that technique three times already, was already moving to avoid the horns. His mace struck the Jackalope on its thick skull and dazed it enough that a second hit on the same spot could break through, killing the beast. Meanwhile, Haythem himself stood and cleanly slid his sword from the dead Jackalope he'd struck through the heart. He flicked his sword, and the giant rabbit's vibrantly red blood splattered across the dirt.

"Finally!" Haythem cried as he grabbed the monster by the horns and pulled it off Bertram's kill. "That took forever!"

"You hear the others yet?" Bertram asked, looking in the direction from which the two giant rabbits came.

"They shouldn't be far off," Haythem replied, picking up the corpse and tying it to his back. Bertram did the same, and the two started trekking through the forest. It wasn't more than a few minutes later that they emerged into a small clearing, in the centre of which they found the rest of the group. They waved and approached with answering waves. From the looks of it, everyone had managed to ambush their own Jackalopes, leaving them just as, if not more successful, than the last two days.

"There you are. We flush them the right way?" Jerrard asked, tying up a third jackalope corpse to a stick between two a-frames. Four other such frames stood near him. Haythem nodded as they joined the circle and laid down their kills.

"Right between us, couldn't have set it up better," Haythem answered as he pulled out a harvesting knife and started to carefully cut the rabbit's hide free. "This is a much better strategy than just chasing them around and hoping they get tired. Good thinking, Duncan."

"I just figured treating them like animals to be hunted, instead of monsters to defend against, was probably a better idea," Duncan replied from his position on a fallen log. They'd cut down three trees to make this clearing into a camp, and it'd worked great. The last two nights, they hadn't needed to return to the Ninth.

Bertram soon followed Haythem's example, and within a few minutes, they had two more huge Jackalope hides, head and horns included. The horns were separated, to be turned into 'The Church Of The Creator' for the reward, while the hides would be traded for access to the village. The rest of the copse was hung up with the others. With everyone's harvesting done, they carried the sticks between two people each and made their way out of the forest.

They emerged from the treeline not far from the path and were quick to follow it. The setting sun cast a rosy glow over the forest, long shadows growing longer by the minute.

As Minos Village grew closer, Haythem was able to get his first good look at it. The walls seemed to be made of some grey, reflective stone, despite looking like it was a log palisade. Behind the walls, he could only make out thatched roofs and a large grey-barked tree. They hadn't seen any similar trees in the forest, but maybe this kind was the one they'd harvested for their palisade?

They stopped at the gate, and the two Minotaur guards eyed them suspiciously. "You have the entrance fee?" The one on the left, who hefted a warhammer, asked.

"Aye, we do," Isid responded, nodding to Duncan. The archer shucked off his backpack and pulled out the Jackalope hides, three for each member of the party, then slung the pack back over his shoulders. The guard on the right stepped forward and inspected the hides, nodding and grunting at each one. 

"These are adequate," the Minotaur finally judged. "You are allowed entrance into the village. Remember The Creator's laws, and there won't be any trouble." He knocked on the massive grey door, producing a dull ringing noise. That didn't sound like wood, nor stone, Haythem thought to himself. That sounded like... metal. Without further ado, the doors swung open, and the humans gained access to Minos Village.

The architecture reminded Haythem a lot of the many farming communities throughout Theona. Stone foundations, walls of wooden planks, and straw-thatched roofs. The cobbled streets were wide, and despite being named for the Minotaur, there were plenty of other Children in the village. Drake-kin, Capriccio, and more... humanoid Children, like the sheep-person they'd met when they reached the Tenth or the cat-people on the ninth. Not all of them were sheep-like, either. Some were even Scaleborn, like the Voice of The Creator! None shared her ethereal mana-wings, though.

In the centre of the village stood the giant tree Haythem had seen. The street circled it, leaving more than enough empty space around it for future growth. Around this circle were a few larger buildings. One looked like a temple, made almost entirely of stone, with a shingled roof and a stained-glass window depicting a teal teardrop-cut gemstone resting prominently above the double-door entryway. The Dungeon Core.

"That must be the Chuch's building," he pointed out to the group. Other buildings here also featured more stone. What looked like granaries, a tavern, a large market, and most likely the headman's house, or whatever the minotaurs called their leader. 

"Well, we should go turn these antlers in first," Isid stated, turning to look at the rest of the group. "Then, the market. After that, the Tavern. We need to figure out how to find the three monsters we need to kill. Maybe someone has seen them in certain areas?"

It was as good an idea as any, and they started walking.

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The Creator, Atlantis, The Kalenic Sea

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I was pulled from my monster-crafting by a mental ping. The CHI group were in Minos Village! I watched them closely as they interacted with the Beastborn in the Church, trading in their jackalope antlers for a sack of talons, and getting two new sidequests to collect Unihare Horns and Winged Hare Wings. I could tell Isid was alternating between fuming and being impressed. No doubt she'd been the one to advise Layla to trade me rabbits for questions so long ago, thinking I wouldn't be able to do much of anything with them. Ha! At least Jerrard took the reveal that all the monsters on the Tenth were rabbit-based with more humour.

After that, they made their way to the market, where I got to see them have their first taste of Ice Cream. They also sold off the Jackalope corpses they were carrying to a butcher, and bought some good jerky and other long-lasting meats in trade. After that, they settled into the local Tavern, the Milky Cow, for the evening.

While I was looking, I decided to check in on the Teen Heroes. They were locked in 2-on-2 combat in the final trial they needed to complete to gain access to Mushu. They won, and not by a slim margin, either. They were growing in both skill and raw power ridiculously quickly, in comparison to the average Silvers and Golds I'd been observing the growth of for so long. Honestly, they have a decent shot at beating Mushu soon. After that, the rats were more of a gauntlet to push through than explore like the Second and Third. I couldn't wait for them to reach the Fifth and have a real-life Dark Souls experience.

After they teleported back to the surface for the night, I returned to my crafting.

The Kracken were growing well. I'd decided to do what I should have done in the first place, and make a whole species of each sea monster. Thus, growing from an octopus, each Young Kracken was at least five yards wide by the body, with twenty-yard-long tentacles, thick hides and ten eyes scattered across their bodies. The next evolutionary stage, Mature Kracken, had twenty-yard-long bodies and forty-yard-long tentacles. They had even thicker hides, and their suckers could extend sharp, horn-like nails that could dig into a rip through solid wood. I only had one Mature Kracken at the moment, and twenty Young Krackens.

The third stage, the Elder Kracken, would have forty-yard-long bodies and eighty-yard-long tentacles. That's as long as a gridiron field, and roughly the length of the galleons that sailed the Eleventh. A real danger, but manageable. The final stage, the Ancient Kracken, was the real deal. I only planned on having one of these; it was such an investment. A body one hundred yards long, and tentacles two hundred yards from base to bladed tip. Its skin would be like sandpaper, covered in microscopic needles that'd inject a sleeping agent. If this Kracken managed to knock a sailor off of a ship, that sailor would find themselves knocked unconscious, and they'd quickly drown. Unlike the previous stages, this one didn't have a cap on its growth size.

The last Kracken I'd made was roughly equivalent to the Elder Kracken, and it'd take another whole two weeks of constant investment to raise my only Mature Kracken to Ancient status.

Before I settled down to do that, though, I wanted to get everything set up for the Sea Serpents.

Evolved from the same sea snake species as the last one, this species would have a similar life-stage evolutionary line. Young Sea Serpents would be about forty yards long, Mature about eighty, elders could reach a hundred and sixty, and the Ancient Sea Serpent would be, at minimum, three hundred yards long. Each stage would have thicker hides and scales, larger and more dangerous fangs and horns, and steadily reddening colourations, as if, as it grew older, this species would descend into the darkness of the oceans to hunt larger prey.

A quick modification to the existing Leviathans gave them life-stage evolutions, too. It was at this point that I considered spreading this kind of evolution to the rest of the monsters in the dungeon. It was a neat way to give my monsters a somewhat constant strength, with jumps in power as they grew older and descended deeper into the dungeon. I'd still have the species-jumping evolutions, like the lava snakes. Still, they'd require more energy to change than just increasing size and potency.

I decided that I wouldn't implement it for the Children, though. They didn't need it, nor did I want to make them have a Sims-like experience.

After I'd done all that, a couple more days having passed, I settled in to grow my Ancient Kracken and Ancient Sea Serpent, the two sea monsters growing steadily near the large manacurrent that snaked around the Eleventh. Those Crusaders were in for a nasty surprise.

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Comments

So out of curiosity are the Ancients effectively immortal as long as they get enough food to eat(if they didn't have dungeon mana to survive on)? Anyways thanks for the chapter!

brennon Petersen

Torpedo fish is lol.

Fii

Complete with mines, barbed wire, machineguns and artillery!

Fii

Who doesn't want to see warbands of Kobolds, Minotaurs, and Scorpans surging against the invading crusaders? I envision a D-Day like invasion flotilla and landing in the surf, met by the Creators warriors

Eriach

Thanks for the chapter! Why does only the ancient kraken get the sleeping spines? Wouldn't it be a good idea for them all to have sleeping spines since they aren't meant for delvers to fight but meant for island defense? Also make it so the children dont need to breath and then swap the oxygen in the air with hydrogen. Watch as the crusade suffocates to death without ever realizing they are in danger. Make it so that all the plants that grow in the Dungeon are poisonous and the children's flesh is just as bad so they have no food. Have the temperatures on the fire floor skyrocket as high as you can and the mountain floor plummet as low as you can go. Make a child that uses a sniper rifle that requires a strange non human body layout to fire so they can't take it, ie two triggers on each side of the gun and binoculars for a scope Make it so that the rooms cave in once they have either been in there to long or have cleared it out so they can't stay still and can't backtrack or get supplies, you have enough mana in your creation disk to go without a steady flow for a while. Landmines galore! Add landmines and claymores absolutely everywhere, make them bleed for every step. Watch them and make whispering shadows that steal supplies and sow dissent in the ranks. "If you die here, who's going to look after little billy?" "Charles is the one sneaking extra rations, I just know it!" Poison their rations! Not just with actual poison but with other stuff to, like sedatives and LSD for example to throw them off their game and make them easier to kill. Target their commanders and healers first! Should go without saying but it's important enough to remind you of! Leave no survivors! While letting people escape would let tales if you being scary spread it's far more horrifying for an entire crusade to just disappear with no one to tell tale of what happened, plus it keeps your war time capabilities a secret which is always good. Teleport anyone who stays behind on the surface to the bottom of the elevenths ocean! Preferably in full armor so they can't swim! Then once the crusade is defeated, do nothing! Make no announcement or anything like that, just stay very quiet and act business as usual. Throw them off their game! "What crusade? I didn't notice any crusade?" Then if they launch another crusade release breeding pairs of all your ocean monsters into the open ocean with instructions to spread out, hide, and make as many kids as possible before reaking havoc on the supply lines of the nations, bring all maritime trade to a screeching halt overnight. Also give your sea monsters venom and poison! Venomous fangs, venomous claw suckers things, poison breath, poison blood, poison meat, poison everything! Blast fish! Make a fish about the size of a human torso that runs at human stuff and explodes! Explosions travel much better in water than in air so to will work wonders. Just be sure to keep any suicide bomber species sub sapient.

Jason Smith

TYFTC! I get the distinct impression that the crusade wont be beat back so easily. I feel the Creator may have some regrets... IDK, that is just my impression, as, for one, it wouldn't be much on an arc it the crusade just ended in half a day. I feel dread. Also hope, that it will indeed end in miserable failure, but mostly dread.

Pseudo

Love the story. As an aside, If you're struggling with inspiration, think of a powerful theme or message you want to convey with the crusade/story arc. It could be something as simple as "religious persecution leads to deadly imbalance in nature." You can be awe inspiring forever(Clair Obscur 33) and there is still plenty of inspiration to take from Earth's species. GL

Michael

Thanks for the chapter! To be fully honest, this invasion is probably more exciting than the next floor, which I didn't think was possible. So good job! A bit bummed out that the heroes get stuff handed to them on a silver platter, but I get that it's the right thing to do. Also, return of the kraken and serpent?! YEEEEEAAAAAAAAH WOOOO I FUCKING LOVE SEA MONSTERS Also, the CH(a)I tea(m) is almost at the eleventh, which is the only thing that's actually more exciting than the invasion. To see them get to an actual ocean... It fills me when determination. They got mind blown at the first fake sky, this'll be awesome. Imma be honest; this is one of the best stories I've read, and it keeps getting better. Thank you for your work, keep the chapters coming! Errors: (completely forgot to check in the first part lol, sorry bout that) "Kracken" should prolly be kraken? This is done several times though, so it might be intentional. "pulled it off Bertram's kill" Pulled it off his mace? Both versions sound weird, but pulling it off his mace at least makes a tiny bit of sense. Unless Haythem's kill landed on top of Bertram's kill? But it sounds like it's only one rabbit when they meet up. "They waved and approached with answering waves" Implies they wave twice. "They waved and >>were<< approached with answering waves" Might work better, but there's many ways to fix "The rest of the copse" Corpse "could dig into a rip through" Dig into wood makes sense, rip through wood too. You probably forgot to fully delete the original when changing this sentence. Looking forward to the next chapter!

Robotic_Obsessive

I would be surprised if the Ancient Sea Serpent doesn't get called Jörmungandr.

JAndy

Kracken? Or Kraken?

inkaral

Thank you for the chapter Wordsmith. I cant wait to see how the kids react to the deeper floors lol. Plus now that The Creator and the kids are officially allies Gobble won't have to choose between her home and her friends if the time come. Hopefully she won't.

Prophet of Truth

Good I’m happy that he’s going to have an overwhelming advantage in the fight ahead. I don’t know if he will have an overwhelming victory, but it’s safe to say that since we know the average strength that a people can reach all of the what can be considered canon fodder will die quickly. It will be the god’s champions in avatars, which will be the ones where we will gain the dungeon delving perspective. In my opinion, the entire army and normal soldiers will be wiped out very quickly.

Moon Winchester

Well one name is already decided the world serpent born into creation the other may take the name of the Greek god of sleep or mabye a minor god of goddess of drowning

ReadingButlur

Tftc

Lyncher98

Thanky chappy

MoonlitShade

Foot!

Foot Toe


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