XaiJu
DillDoe
DillDoe

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Lady Liberty

UPDATED 07-07-21


INCLUDED

INSTALLATION

Download into your VaM\AddonPackages directory

Open Demo scene.

or Load look from General Preset tab

Add 2 CustomUnityAssets and Load the Torch & Tablet from Asset.

Load Script to Person and the Torch & Tablet asset should automount to the hands.

Use the script to control flame & transition Tablet into Shield.

KNOWN ISSUES

Dress might clip with itself (around the back & waist)

There's a slight transition stutter in the Torch to Sword because I'm switching from World to Local simulation, so that the flame moves like a sword instead of a flame thrower.

CustomUnityAsset might cause collision issues, I've included options to turn off their collision in the script, so you don't have to find them to do so.

There maybe  some unexpected bugs in script, sorry didn't have much time to try out every scenario.  Let me know if you run into any.


NOTES

Kind of a strange choice with this one, eh?!

Got the idea watch the movie "America the motion picture"  and they kinda had a version of her (totally different outfit though).

I just went with the very basic of the outfit.  I didn't do the tunic & dress, just the robe/dress.  Wanted to show as much skin as possible.   That and it would be a horrible clipping mess with the dress clipping into the clothing underneath.

I kinda got the idea of the warrior based on wonder woman, with the torch as the sword & tablet as the shield.  I originally had the shield as a clothing item, but it just wasn't looking right and it was just flopping around like a pillow tied to her arm.  Since I was doing the torch as an asset, decided to do the tablet as well.  Glad I did! I could add the 3d text, which I couldn't if it was a clothing item.

I wanted to make the asset as simple to use as the clothing items, so made the script auto mount them to their respective hands as well as setting the hand morphs to hold them.  Wasn't hard since I've already done it with the petal dress as well as cig smoke.  I especially like how the shield deployment turned out and how nice it look flipping around to form the shield.

I really wanted to make the flame sword kinda like a light saber and grow to it's length, BUT because I have to switch simulation space from world (where the flame moves freely) to local (where it moves with the torch) it kinda have to reset itself to do so.  To avoid this just max out the slider (click on 1 or 10) instead of gradually sliding it up.  Since it resets itself, you still get that light saber like look.

I tried to mimic the green, oxidized look as close as possible, BUT not the fully oxidized like the actual statue.  I wanted some exposed 'copper', almost like a really old oxidized penny, just so it didn't look so flat green.

I was going to do a male counter part and an alternate version of her, but I barely finish this on time.  I might still do the alternate version (it's just texture work)


Credits

Crown and torch was from a 3d print file (sorry don't know who the author is)

everything else made from scratch


UPDATE: 07-07-21

Reduced package size by half

Recent update to my photoshop messed up file compression so files were saved at raw size instead of compressed format.  Texture images are now half the size without any change in quality.

Fixed Scene error

Techopillar is not saving right, VaM bug.  It saves the wrong "type" so when loading it gives an error.  Manually fixed it by editing the saved json file.

Update Asset/script

Added collision back to the flame so when hitting someone it would deflect/scatter like a real flame hit.  Minor fix to script, had it check the right hand instead of the left for the tablet when mounting.




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