This game just gets cooler by the day! We're more jazzed up to work on this than ever now that we're working on things that can be seen and played with on real devices instead of just test scenes, spreadsheets, and whiteboard doodles.
Every Saturday the team gets together and we basically game jam out a bunch of small tasks all in one night, so those tend to be the most satisfying workdays.
And there are so many little improvements to talk about, that perhaps it's best to let the game speak for itself when the next demo drops less than a month from now...

Here's a shortlist of what we've done lately:
- Recorded and Prepped a New DevLog Video (Coming Soon to our YT Channel)
- Added a Virtual Joystick Option to the Mobile HUD
- Mockups and First Drafts for the More Details Menu and Ponipedia Category Expansions
- Dynamic Music Player for Mid-Level Song Changes & Intro/Loop Playbacks
- Orb Icons for all the Statuses in Battle
- An Arena Select Screen
- Complete Healing Item Functionality
- Reworked Grid-Based Walking System for Better Game Feel
- Pony Radar System for Tracking Down New Wild Species
- A Threat Level Meter for Measuring Wild Pony's Strength & Capture Difficulty
- New UI for Tracking Wild Ponies' Captured Status
- Multicolored Slideout Labels for When Battle Effects Get Triggered
- Fixed Overworld Inventory & Item Pickup Bugs
- Signed Up for the OTK Games Expo
- Reserved a Vendor Booth at Everfree Northwest
- Polished Ultra Pony Transformations & UI
- Polished the Move Select UI to Make Move Properties More Clear
- Fleshed Out Some Story Ideas & Lore
- Polished Overworld Pause Menu for Better Flow
- Came Up with Nicknames for Each Pony Color Palette
- Experimented with Controller Support
- And Prettied Up the Title Screen Just a Bit
A pretty productive month so far. You can catch a bunch of what else we did in April when the DevLog's finally out! Hope you look forward to our next big demo, the Ultra Update some time early next month.
- Thanks for checking out the development of Battle Gem Ponies!