XaiJu
YotesGames
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December Progress Report (Tools & Foundations)

To get the overworld stuff working we've been chipping away at some Unity editor scripts to make setting up the game objects you interact with a lot more streamlined than before. 

Default settings that can fill themselves in to save time, foolproof settings so we can't enter data that'll lead to bugs, and Dropdown Box/Drag n' Drop entry fields wherever we can to make certain we can see how each and every piece of the game is connected from a distance and at a glance.

Here's a little look at the kind of tools we're building:

We plan on releasing detailed videos on all this stuff once it's finalized and we're using it all to build the maps for the full game, and not just this demo "test island" area we're calling Pinto Island.

Development is moving along smoothly and we're looking forward to working out any kinks that come along while recreating the overworld mechanics from the 2018 demo! (Always easier the second time around, right?)

Looks like we won't be able to meet our internal goal of having Pinto Island done by Christmas, but we can still keep up with the goal of going into the New Year with the creation of development tools completed and our production pipeline all figured out (and battle-tested) so we can start crafting the world of Battle Gem Ponies that everyone will get to play in by Summer/Fall 2022.

We'll keep chugging along to make it happen. Thanks for checking in and following the development of Battle Gem Ponies!

And Happy Holidays to all you backers that gave Yotes Games the gift of freedom to pursue our gamedev dreams... ๐ŸŽ๐Ÿ’—

December Progress Report (Tools & Foundations) December Progress Report (Tools & Foundations)

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