
This month's main objective is to get the various interfaces up and running. My task is to lay out, anchor, color, and attach scripts to the sprites [complete]. Then hand them over to the Programmer for data display and management. Then once he has em all nice, dynamic, and functional I add some polish and other effects to make em look beautiful.
Like, imagine this but all animated with glowy effects and actual pony faces instead of placeholders everywhere.

It's gonna be pretty tedious to get every single menu up and ready, but I'm down for jamming out to the Pokemon Sword & Shield OST and cranking these out all weekend.
And speakin' of Pokemon...
I noticed the series catching up with my ideas on Quality of Life features like Mints for skipping EV training, a dynamic Bike replacing HMs, Name Raters in every PokeCenter, and so on. The core of BGP is still unique though, meaning the shapeshifting 3v3 combat system, balanced roster, and buddy adventure story still differ enough from the Pokemon games that inspired this to stand out and give players a unique flavor of RPG.
It's cool that Game Freak got around to adding all the small stuff I've been wanting since I started dreaming up this game 10 years ago, but personally it's still not enough.
There's a certain direction I wanna take Battle Gem Ponies as a series that I can't see Pokemon Company doing anytime soon, especially with the way the development of their latest game was handled (I'll just say, shockingly cheap & rushed for the creators of the highest grossing franchise of all time).
So I'm completely undeterred and dead-set on getting things setup so I can make the RPG of my dreams. In my head I have eyes on the long-term prize:
BGP1 - Introduce the world to the concept that's been in my head since 10th grade.
BGP2 - Open World Competitive Multiplayer RPG dream game.
BGP3 - Big budget, super-polished, hyped up, eSports-worthy 3D Adventure.
Feels like if I keep on this path and give it all I've got and more, then I'll reach those dreams. One step at a time...
But for now, it's back to work! I got menus to finish!