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Making Better RPG Classes - What Makes a Class Classic? - Extra Credits

Powered by the Apocalypse's playlists are one of the best ways to see an archetype broken into it's most essential parts.

Making Better RPG Classes - What Makes a Class Classic? - Extra Credits

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o_O? I get the other two puns, and enjoy them, but have no idea what a "Clabattle Priest" is. ???

Bill Lemmond

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Bill Lemmond

And now I have to go back and see, too. ... And wow - it's amazing, once I relize what I'm seeing. Must tell Rhonda. She'll want to run the system. :)

Bill Lemmond

I'm assuming the one on the right is Cohen the Barbarian too. Middle one might be Carrot, but it's not as obvious :)

Ramien

I liked how you defined "classes" as a role in the game instead of a strictly defined path of progression like in D&D. I prefer point-based systems where a character could make their own path and progress with not only their desires but the desires of the party as well. I'm in a Star Wars game where my character is a techie but over the games he had to develop other skills the rest of the party lacked like ground vehicle driving. I also developed his Strength stat as part of his background. I couldn't do that in most of the class-based systems I've found.

Jason Youngberg

It is! It is! I had to go back and double-check, but yeah!

Jason Youngberg

Is that a doggy Vimes? That's a doggy Vimes!

Ramien


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