Hey all!
It's been a hot minute since my last post, but I've been pretty busy and I wanted to give you all a quick update. For Brigitte's animation, the scene is pretty much finished, save for lighting changes and a few details to make it more lively. The animation loops are coming along, and now that I have a new CPU I can do more with the physics engines. I think the animation is coming together real nicely now, and I'm excited to share more snippets as it develops. For other projects, I've been bouncing back and forth between some more straight forward GTS+growth renders/animations, but I think I'm going to bring back some more character/POV growth.
For technical stuff, I just started playing through Breath of the Wild (yeah I know, like 3 years late), and I thought it was crazy that there isn't a proper blender Urbosa model (at least one that's free). I snagged some Maya files off Smutbase, and I'm in the process of learning how to better rig up the model for growth, and the same goes with the Lilith model. I figure that I can't keep relying on whatever pops up on Smutbase, and I might as well give rigging a proper shot. I'm considering buying an auto-rig pro license to streamline that process, but I don't know if I want to take that shortcut just yet. Either way, it'll be good to learn and I'll be sure to post more WIPs/renders as they develop. I've got a few scenarios in mind for these two, and I'm excited to make em bigger! Till then, stay sexy!
Haptick Animation
2022-02-16 19:47:13 +0000 UTCHaptick Animation
2022-02-16 19:42:23 +0000 UTCtntfists
2022-02-16 14:31:33 +0000 UTCRandomDudeGamer
2022-02-16 10:54:44 +0000 UTC