XaiJu
PWRof3D
PWRof3D

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When Exorcism Fails

This small village has had its share of demon problems. They'd hang out in the bars and brothels simply waiting for the next horny 'victim' to show up. Despite their relatively peaceful existence, some of the religious folks decided they needed to go. Exorcism after exorcism failed, and it almost seemed like the town would never get rid of them. That is until a few clever fellows found a more permanent solution.


My original plan for this scene was to have it in a dungeon. I had too many problems trying to get a good lighting setup, so I moved it outside.


Rendering tip: Subdivision level

When you're posing the scene, its best to work with as few polygons as possible. Your computer will run smoother, therefore its easier to pose. It can be both difficult and tedious to get that perfect leg bend when your model is jumping across the screen with what feels like video game lag. Most of Daz's modern models, especially humans and some creatures, have a subdivision level. Subdivision adds more polygons to the mesh to smooth out jagged edges. On most human figures, this is set to level 1. You can set it down to zero to be at the base mesh, which makes it easier on the system to pose.

When rendering, you should bump the subdivision back up to something higher. Daz has a nice feature where you can set the preview subdivision level and a rendering subdivision level. Basically, you can pose with the low level, then render the high one without needing to adjust all the sliders before you render. For the females, I set the rendering subdivision level to 5.

You can find these sliders in the parameters tab: click on your figure, go to general, then mesh resolution. If your model doesn't have that section, you can go to Edit -> Figure -> Geometry -> Convert to SubD. That will add the subdivision properties to your models.

When Exorcism Fails

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