Harvock has got an upgrade!
I've been playing with this new genital model for some time now. It has a lot of really good morphs to give it lots of new shapes, however it doesn't have textures for the scales. Consider this a work in progress of sorts as I try to adjust the texture, size, and shape of it.
3D Tip: Primitives.
Sometimes you need something in the background to block out a bad hole or fill a gap. Don't waste your time or resources looking for a model to do it: grab a simple cube, slap a texture on it, and scale it to fit the spot. Behind Harvock and that wood door there is supposed to be empty space. I took a cube and put a stucco texture on it to make it look like the wall of another building. Primitives are good for blocking windows, casting shadows, or helping your dynamic cloth simulations.
The male is wearing a loincloth that is draped using a cloth system. The alleyway floor does not have enough polygons for the cloth to interact with, so the cloth will fall through the floor like its not there. I took a plane primitive and gave it 50 divisions, then I set it below the man and turned its opacity to zero. Now the cloth will accurately drape against the plane.
PWRof3D
2017-04-29 15:16:54 +0000 UTCWikko
2017-04-29 09:10:42 +0000 UTCKian Wolf
2017-04-29 07:33:35 +0000 UTC