Recently I've been thinking of ways to improve the gameplay for the main storyline so this is what I've come up with.
The explorations will be same as before using the compass but now player can learn a new skill "Carpentry" (will be available to learn from Haruka) with that set a camp in the exploration map and sleep there also player can now set traps to capture enemies and breed them, traps will be according to different enemies like heavy ants girls will have a hole dug up to capture, then Sand wasps will have a invisible sticky wall which they'll get stuck on, then spikes for hopper rabbit girls... I've yet to design the characters for these.
Also I'm thinking of adding wood chopping and water collection for crafting traps but idk if it will be too much.
I did a design of the Queen of this dungeon, she will be caught by a special trap which can be setup where Queen's traces are found... I was going for a Blasphemous style for her design also she follows a unique skin color matching her background let me know what you think.
Thank you for reading so far and for all your financial support.
I would like to confess that recently the speed of development hasn't been up to the pace due to exams or me just being lazy. I'm disappointed in myself.. if this continues, I'll have to lower the pricing of the tiers.
JackieBoy
2025-03-08 16:09:58 +0000 UTCYuutaRin
2025-03-06 18:40:20 +0000 UTC