[SSFF] How Doom '16 Redefines the "Retro Throwback"
Added 2016-05-26 08:48:20 +0000 UTC
Not just a masterpiece, the effortless way Doom implements modern game design without compromising its old school personality has redefined the idea of the "retro throwback".
Thanks as always for your support!
you mean the comparison to shovel knight? yes, we're the only people dumb/crazy enough to even entertain the idea! and the credit goes to grace, she mentioned it off hand when we were going over an early draft that was more of a very straight-ahead review. we had to almost rewrite the whole thing but it was an idea i really wanted to explore and we knew it would help the video stand out in the crowd.
-da
Stop Skeletons From Fighting
2016-05-31 22:41:15 +0000 UTC
there's already lot of "quake" in "doom '16", quad damage, jump pads, the gauss cannon is basically the rail gun, your default pistol is has infinite ammo, and the shot gun is your basic weapon. if they made a DLC that took place in a gothic castle instead of hell, that'd more or less be quake '16. and to your point about this feeling more like quake than doom, i don't think you're wrong but i don't see that as a problem. when you really break things down, quake was basically just doom with jumping and different artistic style. but if anyone can figure out how to make a new quake, it's definitely this team!
Stop Skeletons From Fighting
2016-05-31 22:33:58 +0000 UTC
Well I didn't see that coming. but I should have.
Ryan Flores
2016-05-30 08:51:01 +0000 UTC
If memory serves... they were made by the same company to start with.....
Ryan Flores
2016-05-30 08:50:42 +0000 UTC
Great work Derek! I don't recall seeing this approach to Doom '16 anywhere else. Very interesting thoughts. But the game reminds me of Quake instead of Doom, idk why. Can you imagine a new Quake game not being labeled a "Doom '16 ripoff"?
Gabriel Duque
2016-05-26 16:36:15 +0000 UTC