I am super proud to release today the fruit of a collaboration with Miki. We both wanted to celebrate the release of Cyberpunk 2077 (although turned out it is a major failure alas) with a Cyberpunk scifi related theme.
I made the model a bit differently from my previous ones. I started with a base head + body morph and then worked out the details by successive versions. The second screenshot shows a partial timeline of her creation over one week+.
Protip: you may have noticed most of my characters are fit. In the event its not your preference, you can smooth out the muscularity details by going to Main UI > User Preferences > Smooth passes and set the smoothing to 4. (My setting is 1)
Her Scifi Bodysuit costume is a personal Daz commission from XPS Motoko Kusanagi GITS Stand Alone Complex First Assault by Sticklove. I edited it in blender to correct some defects in VaM and edited the Material zones so all main parts are editable and can be alpha-ed out. The source textures were minuscule. I resized them 4x without loss of quality.
The package includes a simple preview scene. Stay tune for the full scene for which you may have seen early previews on VaM Discord \(^ω^\)
Dependencies:
Update 31/12/2020
Please find attached the version 2 of Motoko Kusanagi Combat Suit. Got a request to add surface materials for the suit's equipment. You can now alpha out the top and bottom equipment parts. I included several additional presets following the update :p
There are two caveats though: first, there is a little gash on the top when you're removing the top Equipment part. It can be hidden by making the abdomen part transparent too.
Secondly, Top and Pants material zones share a small texture so I had to create a specific transparency map for the pants when you are making the top transparent (I know it sounds weird. Look at the existing presets if you want to make your own).
The update also include Motoko Kusanagi's well-known Cyberdive visor as a wearable Custom Unity Asset.