Last week I did experiment if realtime anisotropic shader using blender internal nodes is possible or not. And that's actually possible with some few tricks which too technical to explain, lol. The GIF above is the result. If you're interested, I put the blend file and the references I used below.
I will use this effect on Shizuka's hair, so this still count as character update :P. Don't worry, I'll really post her screenshot in the next update. :D
Thanks for reading! :)
Realtime anisotropic specular blend file: https://gum.co/xBUB
References:
ucupumar
2017-05-21 16:33:14 +0000 UTCmasterxeon1001
2017-05-21 15:42:25 +0000 UTC