[Experimental] Our Apartment v0.7.3.o/q: I'm releasing a build but I'm not happy about it...
Added 2025-02-02 06:44:12 +0000 UTCEDIT: Updated android build to fix over bright appearance
I dunno why this build is kicking my ass but there's just little random issues.
I think I'm good, then shit comes up and then now I'm like fuck it.
I need to move on, but I need to make a release. It's just impossible for me to move forward until it's done.
Quick list of what's in this build:
Updated graphics settings, DLSS is now supported (notes on this later), resolution scale changed to familiar settings in dropdown menu.
The issue where the camera would become permanently blurred is fixed
New camera controls for both PC and touch
Cyberpup included!
Thats it, mostly I've been struggling with android and just random stuff the past month. IT's been kind of debilitating.
Now here's a list of what's wrong:
So you now have 3 AA modes, TAA (recommended for very low end), STP (recommended in general), DLSS (recommended for Nvidia cards). unfortunately STP is the only option that works for most contexts. DLSS for some reason doesn't look right in HDR causing a weird noise. TAA may render the whole game black, just depends. For some reason on android STP started causing crashes, so I THINK TAA only works. I really don't know...
TAA for some reason causes serious color banding, I don't know why this happens. I can't seem to reproduce it in another project.
For some reason on android the game started looking very overblown unless the UI is up?
On my pixel 6 test device for some reason accessing settings will cause the whole UI to jitter. This seems to be caused by android capping the fps to 30.
Adjusting the max FPS may cause the whole game or the UI to jitter or flip upside-down repeatedly.
I just remembered i meant to tune the sex sim increments more, atm arousal is gained too fast for my taste...but i dunno and I don't wanna deal with it right now. It works which is better than before.
Lighting currently will not transition smoothly for now until a bug is fixed.
I'm probably forgetting things, but android suffers probably the most from weird random issues. The game performs fine on my phone, but there's just a bunch of random shit man...
Thats all for now another update will come a little later this month when I have time to plan things (I do wanna do the roadmap thing), and work on some animations and such...
I'm doing this release all in one post this time.
~sacb0y
Download
I recommend not installing the android version if the previous version worked fine for you and you're concerned about a working game.
v0.7.3.o
v0.7.3.q
Comments
when will there be a new release?
Sei5hiro
2025-07-17 16:32:40 +0000 UTCRam is important for mobile right now until I can optimize memory usage more. 6gb of ram is required right now, but that will be fixed in the future.
Momoiro Software
2025-06-21 22:18:18 +0000 UTCI can't get past the loading screen, it just stops loading and I can't even close the game.
John Doe
2025-06-21 01:21:24 +0000 UTC