New Skill System
Added 2022-11-14 19:13:30 +0000 UTCSo yesterday I got a suggestion of customizing skills in the game. At that moment something in me just clicked and the idea of allowing every player to have their own 'unique' combat style became so persistent that I just had to try and execute it.
So here's what I have for now:
Instead of having 'default' options like punch/kick during fights, I'm allowing you to define those options (tho of course, story-exclusive things for particular fights etc. would still be present).
Offensive options:

After you set your 'default' type of attack, you can then enhance those attacks with special effects. To 'unlock' special effects, you'll need to comprehend skills of other Martial Artists and absorb their properties.
Here's how that looks (Leopard's Claw doesn't actually have these effects, it's just for the proof of concept):





So, theoretically, you'll be able to create your own fighting style (I'm planning to let you guys create up to 10 skills in each category, since it doesn't make any difference for me code-wise), with both strong/weak attacks (various Exhaustion costs), built for damage/speed and etc. Also, of course, a whole lot of distinct flavor as every effect will change how your Skill activates/is utilized (Piercing, for example, will allow you to 'cut' opponents instead of just hitting them).
Various supportive skills (like Spot Weakness) will remain as is.
Just to be clear, I'm not planning on making 'gamey' combat (although there are things like 'damage'), it'll look around the same as the current arena fight except with custom skills haha.
Tell me what you think (either here or on discord), so that I know your guys' opinions before I go any further with this (I'll need to rewrite the Yun Ge fight).
Comments
I like it.
TheCycleBeginsAnew
2022-11-14 19:43:56 +0000 UTCI like it just be careful that it doesn't end up making even more work for you
Nolan Burke
2022-11-14 19:33:22 +0000 UTC