XaiJu
piece_soft
piece_soft

patreon


Demo x2

Hi there, everyone! It's time to let all patrons see the demo. I'm understood that making an 2d action game makes you pay more attention to details like physics and collisions and making sure that object didn't make a mess with each other. So... cause of that and cause it maybe hard to play such games with one hand I've made a simple one-fight demo with turn-based system like JRPG. Please play both versions and decide which one is better (action or turn- based). Later on there will be voting.

Also I am working on 2nd project called "LSD"(Lovely Succubus Dungeon) which gonna be a simple isometric femdom runner game.

DOWNLOADS

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https://drive.google.com/file/d/15FiAh-8aqQfWCse8awR09YuEtqKqDDE3/view?usp=sharing]

https://drive.google.com/file/d/1a-yK19ngHzV8RJOW7XK519kn3hvYsKVw/view?usp=sharing]

Thank you very much for support! (´• ω •`) ♡

Comments

Hi piece, I love the Turn based for sure however the set up for encounters felt off, distance for normal attacks is a bit long so if this is the direction going forwards then perhaps a shorter stage would be good. also a quick edit i agree with mkmd13 up there that dialog would be great in the turn based style.

Mumbles

Hi Piece, thanks for the demo, it's really cool and I'm waiting for more :D I was wondering if you plan to put some feet/crushing content like in your previous games, maybe as part of a shrinking move! Thanks again for your hard work

Hello Mkmd13! Well nowadays gamers became casual and want to play games like "press F to lose"... I believe almost everyone gonna vote for turn-based combat. Dialogues sure are cool as long as they suitable for grab situation(example: during kiss nobody can talk, cause lips are sealed) and not make a enemy girl say obvious things like commenting her own actions. Thx^^

Hi Piece! Both were really fun demos and I believe I enjoyed the turn based combat better than the action side scrolling combat. Adding battle dialogues would really help out during grab attacks and I particularly enjoyed the fairy's kiss grab and the fox girl's leg grab + fart combo. Keep up the great work!

Mkmd13

You're totally right! Turn-based makes me forget about creating a complex level design and just go with roguelike screen to screen transition.(kinda like that "Darkest Dungeon" game) plus opens a great potential to add battle dialogues.))

Turn-based also makes less work for you right? I think it's generally better, the AI in the action game isn't great, which makes combat too easy. Also the game was really far zoomed out, which helps with the platforming, but makes it harder to see the girls do their grab moves, which is the most important part of the game. The boss fight was excellent though, multiple grab moves, and it was easy to see the peril of the guy. Out of the games of yours I have played so far, the haunted house/ vampire hotel games were my favorites. So maybe turn based just works better, most other femdom devs just go with it.

opponent12


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