This is most likely the final trial version for the time being...
Moving forward, I’ll continue sharing WIP updates, and if everything goes smoothly, the full game should be ready around February next year!
With this update, my goal is to develop ThronSin at a steady and thoughtful pace—treating the entire experience as a cohesive whole rather than an episodic release.
I truly hope this game brings you both emotion and joy. Thank you so much for your support!
In this update, five new story scenes have been added. The opening has been updated as well, and four of the new scenes involve Freya!
Please don’t miss them...!
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July 1 Update:
Fixed a bug where a restrained individual in Chapter 5 would not function properly under certain conditions, resulting in a soft lock.
If you encountered this issue, please re-download your version.
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Four new enemy types added, each with dedicated H-scenes.
The fifth-stage merchant trading event is finally implemented!
Unlocked a new "Dungeon" area.
Enemies here are highly distorted, and beware of cunning traps.
The Masked Maid has moved to this chapter, serving as the Chapter 5 boss.
Added five new event scenes to enhance story details.
A new opening scene at the game’s start deepens Freya’s story.
Implemented "Chamber of Secrets" as a new exploration element.
Three such rooms exist in Chapters 1, 3, and 4, each with unique event scenes offering key clues to the world’s mysteries.
Note: These rooms appear only in New Game+.
Added numerous new room layouts and decorations across all chapters.
Adjusted room generation logic for more natural and engaging map structures.
Added new locations to mid-layers in each chapter, triggering story events during the journey to enhance world depth.
Implemented three new guardians with unique skills and gimmicks, requiring fresh strategies.
Fixed discrepancies in attack hitboxes and effects, improving impact feedback.
The umbrella sword’s four-hit combo now has a progressively expanding attack range for greater satisfaction.
Damage failure rates significantly reduced.
Added a new attack motion for Flamberge.
Attacking during a dash triggers a unique animation, enabling dynamic combat.
Added 10 new relics, expanding combat and exploration styles.
Implemented H-scenes for four new enemies, far more detailed and twice as long as before.
Scenes meticulously depict foreplay to climax, crafted with significant effort.
Experience them fully in the new chapter.
Added controller support with optimized controls for improved handling.
Michael Drury
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