XaiJu
Tropecita Games
Tropecita Games

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Creative process (I)-Sometimes I hate dforce!

I've decided to write a series of posts about the creative process of a visual novel, since some of you have asked me some questions about it. When unusual or funny things happen to me, I'll write a short post about it. You can find them under the "Creative process" tag. I don't know if they will be interesting for you or not, if you think they are not worth it, let me know and I will stop writing them. This is the first one.

For those who don't know it, dforce is the system used by Daz Studio to simulate gravity in the materials prepared for it. It is a system that gives spectacular results and provides a lot of realism to the renders. The problem it has is that, from time to time, the model literally explodes during the simulation. It usually happens when it impacts with models that make contact with each other (in the case of the image, an arm over a shoulder) and the result is what you can see in the image. What I hate is that the process of applying dforce is very slow, and when you realize that something bad is happening you can hit the cancel button (at minute 4 in that image) and Daz Studio realizes that you have clicked 22 minutes later.

Why do I keep using it? Because even when it works well, the process is very slow (sometimes more than 30 minutes depending on the objects with gravity applied), the final result is spectacular, giving the image that touch of realism that it would not have otherwise. You can see the result once the collision problem has been fixed.


Creative process (I)-Sometimes I hate dforce!

Comments

I've opened a chat with you at Discord, please send it to me there

Tropecita Games

Awesome! How should I send it to you?

Blkcrow820

Yes, please, send me that render and we can chat about it on Discord. I am always busy, but there's allways time to help a fellow creator šŸ˜‰

Tropecita Games

Thanks for that. I appreciate it. I have been using lights more lately. Maybe I could send you a render and you could critique it? I know your busy, so if you can't, I understand.

Blkcrow820

I'm still learning, and some of my poor animations are proof of it (I'm not too proud of Erika's animation at the sauna). About the renders, there are only three secrets: Lighting, Lighting, and a bit of lighting :D. Seriously, it all is in the lights. I use emission planes and toruses (primitives) and HDRIs a lot. Especially getting a point of light (can be a spotlight or a emiting primitive) in the eyes of the characters, can give life to a shot that was dull before it. If I can help you, don't hesitate to ask

Tropecita Games

I've only just started dabbling with dforce. It's one of things that when it works it great but when it doesn't, disaster. Lol. I for one love seeing these posts since I'm still trying to get better in DAZ. I want to know how you make such great renders and animations! Mine never come out that good.

Blkcrow820


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