I've decided to write a series of posts about the creative process of a visual novel, since some of you have asked me some questions about it. When unusual or funny things happen to me, I'll write a short post about it. You can find them under the "Creative process" tag. I don't know if they will be interesting for you or not, if you think they are not worth it, let me know and I will stop writing them. This is the first one.
For those who don't know it, dforce is the system used by Daz Studio to simulate gravity in the materials prepared for it. It is a system that gives spectacular results and provides a lot of realism to the renders. The problem it has is that, from time to time, the model literally explodes during the simulation. It usually happens when it impacts with models that make contact with each other (in the case of the image, an arm over a shoulder) and the result is what you can see in the image. What I hate is that the process of applying dforce is very slow, and when you realize that something bad is happening you can hit the cancel button (at minute 4 in that image) and Daz Studio realizes that you have clicked 22 minutes later.
Why do I keep using it? Because even when it works well, the process is very slow (sometimes more than 30 minutes depending on the objects with gravity applied), the final result is spectacular, giving the image that touch of realism that it would not have otherwise. You can see the result once the collision problem has been fixed.

Tropecita Games
2022-11-11 16:35:26 +0000 UTCBlkcrow820
2022-11-11 16:22:24 +0000 UTCTropecita Games
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2022-11-11 14:57:36 +0000 UTCTropecita Games
2022-11-11 02:14:58 +0000 UTCBlkcrow820
2022-11-11 01:40:26 +0000 UTC