XaiJu
WhiteDewAutumnFrost&S T W
WhiteDewAutumnFrost&S T W

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Recent Ideas about developing games——Inside stomach

Thank you for your subscription and attention. Here is a brief introduction to my game project and the content and mechanisms I want to implement.

  • NO AI

  • NO Free stuff and material from the internet

  • All Original

Although my current energy can no longer support this lofty ideal of mine, I still try my best to envision some interesting gameplay and mechanisms.

It's a pity that I can only come up with ideas and concepts to implement these mechanisms at the moment. I guess I can only wait until I have more time in the future.

 (Into Schbatruien's Stomach!)

(I haven't finished this one picture yet, when I finish this cover, 5$ above members can download HD versions at the first time)

About The Gameplay and Mechanisms

I have mentioned before that I am a big fan of Fallout, which is why I love cRPGs. The reason I prefer using Unity over RPGmaker is that I want to implement more RPG mechanics and have the visuals primarily in my own art style rather than pixel art. After careful consideration, only Unity can achieve this...

FirstLY, the player will face huge Schbatruien-chan, who is a hundred times larger than player. And she is licking her lips, looking at player with an expression that suggests she wants to swallow player whole into her stomach as a candy. Then… an event will be triggered where she will swallow the player. This should allow the player to choose how player enter her body in various ways.

Once the player enters Schbatruien’s stomach, the game truly begins. If it were a first-person perspective game with 3D modeling, it would feel much better. Using an upward-looking angle to draw a very large background to depict the scene inside her stomach—equivalent to hand-drawing a large map—this approach is within my capabilities and is clearer than the previous idea of drawing dozens of pictures to represent the scene inside her stomach.

On this large map, there are many interactive places and items, such as the folds on her stomach wall, the food she has eaten, and other small objects she has swallowed whole, like coins and buttons. These items can be collected or interacted with, and each should have its own animation. There will also be numerous random events, such as Schbatruien patting her belly, causing the stomach walls to contract more frequently, or her continuing to snack and drink water.

As a event, players must quickly find a way to prevent themselves from being digested by her stomach juices and how to escape from her stomach--Let her spit you out or just go all the way down her digestive system...

About Map

In fact, I want to do something that I am better at, such as writing better plots and texts, although things like being swallowed by a cute giantessgirl are nothing to write about...But I still want to write an interesting plot

For example, as I mentioned above, I want to add more random events to increase the difficulty of the game, as well as map that changes at any time - after all, her stomach is not static.In this way, 3D modeling cannot make the map change in real time - at least there will be a lot of bugs.For hand-drawn maps, it is just a matter of adding some obstacles and more stomach wall folds - that is, the painter's workload will increase.

I think the map in Schbatruien's stomach should be split into five parts - it's definitely unrealistic to draw them together, but I promise it won't load with black screen.Players can find several ways to escape from her stomach in these five places, but whether the method can be used depends on the player's respective skill points.Including other tasks that will be triggered, all are determined by the player's skill points.

The current problem is that this is almost never an idea before, so how to draw this map and make it change in real time as I envisioned is a difficult problem. Sadly,I can't think of a better idea at the moment now.

Of course, this approach will take a considerable amount of time, and the idea is not yet fully developed.Just some ideas,


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