Greeting,everyone!
Thank you for your subscription and attention. Here is a brief introduction to my game project and the content and mechanisms I want to implement.
We developed this game project by Unity and it will be launched on Steam, becoming an excellent independent game developer.So this game project <Giga-TroubleS> has committed:
Although I have been busy with final exams and some other unavoidable troubles recently, I have still managed to reach some consensus on the development of this mini game with the programmers I am working with. I will slowly introduce the game mechanics that will be developed next.
It is expected that this mini game will be completed by early next year, and we will continue to develop the main game framework and the next mini game(Climbing Schbatruien's leg... Swimming in Schbatruien's gastric juice.. but have not been put on the agenda yet.Let's finish what's in front of us first)
In this mini game, we have decided to add health points, energy points, and a countdown timer. As this mini game is mainly about level clearing, we have initially decided to have three maps with increasing difficulty and size. Also, Schbatruien will become more aggressive as the levels progress.
Energy points are used for running, allowing the protagonist to dodge Schbatruien’s various attacks more quickly. The player needs to reach the end of the map before the countdown ends, otherwise, Schbatruien will use her ultimate move - crushing the protagonist directly with her huge breasts.
Each of Schbatruien’s attacks will cause different damage and negative effects. Currently, there are five types of hand attacks and three types of foot attacks. In this article, I will first introduce the hand attack methods below.
In this mini game, Schbatruien will have five types of hand attacks and three types of foot attacks. Each attack has a left and right distinction, so there are a total of sixteen types of attacks. The hand attack methods are as follows:
Each type of attack will cause different effects and damage. When the protagonist is knocked down or flicked away by a finger, there is a chance to trigger a series of random events and QTEs. Due to the length of the article, I will explain this part in detail in the following introduction.
The foot attacks will include:
Just like the hand attacks, they will also be divided into left and right. However, they are not completely finished yet, so please look forward to the next introduction.
There are many obstacles in the map, and most of them are insurmountable. Some obstacles can trigger events as soon as you step on them, while some obstacles can cause negative effects such as slowing down or even injury, adding a lot of challenges to this mini game.I will provide a detailed introduction to the map and obstacles in the next Intro.
I will create about three to five BGMs for this mini game, and they will be shared with some other mini games.
In the following introduction, I will introduce some random events and QTE, as well as some mechanisms on the map.
Thank you for browsing. This mini ranger will be developed as soon as possible, so that we can continue to develop the game itself and the complex and immersive storyline
Stay tuned.