XaiJu
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Mini Khemia! (v1.1)

Hello hello hello!

Some of you might know that I'm a bit of an Atelier fan, especially the Dusk trilogy and Atelier Sophie :D

In fact, one of my long term projects, Time of the Essence, is pretty much based upon the Atelier formula. BUT that's something that will come online in the future, not now, and since another of my major passions is minimal TRPGs, I've made this little thing called Mini Khemia (yes it's a play on words with Mana Khemia, Gust don't sue me pls).

It's poker sized, it's cute, it might even work, and it features wholesome character art from Aekashicks (check 'em out on itch.io).

Ok but what do you actually do in this game?
Play as young alchemists who share a workshop. Help the people in town, fulfilling requests and gaining hope which can then be spent for tools and materials to fulfill further requests, improve your workshop, and improve your items (yes, it's a moneyless society, you will help and be helped in turn). There's no real endgame, though I'm sure sooner or later it will turn out that one of the areas near your town holds the remains of an ancient technological society, unlocking ever weirder items... and possibly unearthing some terrible danger too.

Or, you know, just keep being wholesome ^^

(Image version because I know for some people this will be useful)

Mini Khemia! (v1.1)

Comments

This system's really got me interested, but there are a couple parts that I'm confused by- 1) Is item Durability meant to decrease any time it's used to add 1d6, or only when curing Afflictions / as a penalty? 2) Do you count 1 success for each die that shows a 6, or is it one success when the sum of the dice are at least six and multiple successes need you to make multiple rolls? 3) the Shop action is the only place Tools are mentioned and even bolded, was there any specific intention of what Tools are supposed to be?

Jacob Charles


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