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[outdated] Fabula Ultima: Tactical Rules Module

Important note: these rules are kept here as a piece of development history, but do not really work well with Fabula Ultima. They tend to kill the action and make the game extremely slow, and do not take into account the many additional classes released over the years.

Hooray hooray! A few of you have been waiting for this since... almost a year, I'd say, and I've finally decided to throw it together!

Also, please enjoy the many gifs from Final Fantasy Tactics scattered throughout this post.

The following rules are designed to allow Fabula Ultima to be played on a 1-inch grid battlemat with minimal effort. Aside from finding suitably cute miniatures, of course.
You will see that they are rather simple, but still allow for a certain amount of depth while in play - especially since several effects are tied to die sizes and thus can be lowered or increased by spells, skills and status effects.
I think these would be a lot of fun.

MOVEMENT AND DISTANCES

LINE OF SIGHT

ACTIONS

WEAPONS

Additional Attack rules:

CLASS-SPECIFIC RULES

NEW OPPORTUNITIES

MISCELLANEOUS RULES

... and I guess we're done for today! Please let me know what you think, and don't forget to join the discussion on Discord!!

I'll see you next time with the 2.8 update for Fabula Ultima! ;)

[outdated] Fabula Ultima: Tactical Rules Module

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